Beispiel #1
0
// Window (https://wiki.libsdl.org/SDL_GetWindowSurface)
func (window *Window) GetSurface() (*Surface, error) {
	surface := (*Surface)(unsafe.Pointer(C.SDL_GetWindowSurface(window.cptr())))
	if surface == nil {
		return nil, GetError()
	}
	return surface, nil
}
Beispiel #2
0
func (win *Window) GetSurface() (*Surface, error) {
	s := C.SDL_GetWindowSurface(win.c)
	if s == nil {
		return nil, getError()
	}

	return (*Surface)(unsafe.Pointer(s)), nil
}
Beispiel #3
0
// Surface returns the surface associated with the window.
func (win *Window) Surface() (surface *Surface, err error) {
	surface = new(Surface)
	surface.cSurface = C.SDL_GetWindowSurface(win.cWin)
	if surface.cSurface == nil {
		return nil, getError()
	}
	return surface, nil
}
Beispiel #4
0
func (w *Window) GetSurface() *Surface {
	return wrapSurface(C.SDL_GetWindowSurface(w.cWindow))
}
Beispiel #5
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func (window *Window) GetSurface() *Surface {
	_window := (*C.SDL_Window)(unsafe.Pointer(window))
	return (*Surface)(unsafe.Pointer(C.SDL_GetWindowSurface(_window)))
}
Beispiel #6
0
func (window *Window) GetSurface() *Surface {
	return (*Surface)(unsafe.Pointer(C.SDL_GetWindowSurface(window.cptr())))
}