func HasEvent(type_ uint32) bool { _type := (C.Uint32)(type_) return C.SDL_HasEvent(_type) != 0 }
// HasEvent (https://wiki.libsdl.org/SDL_HasEvent) func HasEvent(type_ uint32) bool { return C.SDL_HasEvent(C.Uint32(type_)) != 0 }
func HasEvent(t uint32) bool { return C.SDL_HasEvent(C.Uint32(t)) == C.SDL_TRUE }