Beispiel #1
0
func NewEngine() *Engine {
	self := C.V8_NewEngine()

	if self == nil {
		return nil
	}

	result := &Engine{
		self:            self,
		funcTemplates:   make(map[int]*FunctionTemplate),
		objectTemplates: make(map[int]*ObjectTemplate),
	}

	runtime.SetFinalizer(result, func(e *Engine) {
		if traceDispose {
			println("v8.Engine.Dispose()", e.self)
		}
		C.V8_DisposeEngine(e.self)
	})

	return result
}
Beispiel #2
0
func NewEngine() *Engine {
	self := C.V8_NewEngine()

	if self == nil {
		return nil
	}

	engine := &Engine{
		self:            self,
		funcTemplates:   make(map[int64]*FunctionTemplate),
		objectTemplates: make(map[int64]*ObjectTemplate),
		fieldOwners:     make(map[int64]interface{}),
		bindTypes:       make(map[reflect.Type]*ObjectTemplate),
	}

	runtime.SetFinalizer(engine, func(e *Engine) {
		if traceDispose {
			println("v8.Engine.Dispose()", e.self)
		}
		C.V8_DisposeEngine(e.self)
	})

	return engine
}