Beispiel #1
0
// CreatePropertyStore creates an empty property store. Property stores are
// used to collect import settings.
//
// Returns a new property store. Property stores need to be manually destroyed
// using the ReleasePropertyStore() function.
//
// Reference to the property store must be held for as long as it must remain
// valid on the C side.
func createPropertyStore() *propertyStore {
	g := new(propertyStore)
	g.c = C.aiCreatePropertyStore()
	if g.c == nil {
		return nil
	}
	runtime.SetFinalizer(g, func(f *propertyStore) {
		C.aiReleasePropertyStore(f.c)
	})
	return g
}
Beispiel #2
0
func (p *PropertyStore) Release() {
	C.aiReleasePropertyStore((*C.struct_aiPropertyStore)(p))
}