func CreateColorName(name string) Color { cs := C.CString(name) defer C.free(unsafe.Pointer(cs)) return Color(C.al_color_name(cs)) }
func Name(name string) *allegro.Color { s := C.CString(name) defer C.free(unsafe.Pointer(s)) r := C.al_color_name(s) return (*allegro.Color)(unsafe.Pointer(&r)) }