//void glLoadMatrixd (const float64 *m) func LoadMatrixd(m []float64) { if len(m) != 16 { panic(ErrorInputSize) } C.glLoadMatrixd((*C.GLdouble)(&m[0])) }
//void glLoadMatrixd (const float64 *m) func LoadMatrixd(m *[16]float64) { C.glLoadMatrixd((*C.GLdouble)(&m[0])) }