// PolygonMode calls glPolygonMode func PolygonMode(face, mode int) { C.glPolygonMode(C.GLenum(face), C.GLenum(mode)) }
//void glPolygonMode (GLenum face, GLenum mode) func PolygonMode(face GLenum, mode GLenum) { C.glPolygonMode(C.GLenum(face), C.GLenum(mode)) }