//void glTexCoord4sv (const int16 *v) func TexCoord4sv(v []int16) { if len(v) != 4 { panic(ErrorInputSize) } C.glTexCoord4sv((*C.GLshort)(&v[0])) }
//void glTexCoord4sv (const int16 *v) func TexCoord4sv(v *[4]int16) { C.glTexCoord4sv((*C.GLshort)(&v[0])) }