//void glVertex3fv (const float *v) func Vertex3fv(v []float32) { if len(v) != 3 { panic(ErrorInputSize) } C.glVertex3fv((*C.GLfloat)(&v[0])) }
//void glVertex3fv (const float *v) func Vertex3fv(v *[3]float32) { C.glVertex3fv((*C.GLfloat)(&v[0])) }