//void glVertex4iv (const int *v) func Vertex4iv(v []int32) { if len(v) != 4 { panic(ErrorInputSize) } C.glVertex4iv((*C.GLint)(&v[0])) }
//void glVertex4iv (const int *v) func Vertex4iv(v *[4]int32) { C.glVertex4iv((*C.GLint)(&v[0])) }