// Name returns the name of the random number generator or // a rng type func (s *RngState) Name() string { return C.GoString(C.gsl_rng_name(s.state)) }
func Name(r *GslRng) string { return C.GoString(C.gsl_rng_name((*C.gsl_rng)(unsafe.Pointer(r.Ptr())))) }