Beispiel #1
0
// AcquireCred implements gss_acquire_cred API, as per
// https://tools.ietf.org/html/rfc2743#page-31. outputCredHandle, actualMechs
// must be .Release()-ed by the caller
func (lib *Lib) AcquireCred(desiredName *Name, timeReq time.Duration,
	desiredMechs *OIDSet, credUsage CredUsage) (outputCredHandle *CredId,
	actualMechs *OIDSet, timeRec time.Duration, err error) {

	min := C.OM_uint32(0)
	actualMechs = lib.NewOIDSet()
	outputCredHandle = lib.NewCredId()
	timerec := C.OM_uint32(0)

	maj := C.wrap_gss_acquire_cred(lib.Fp_gss_acquire_cred,
		&min,
		desiredName.C_gss_name_t,
		C.OM_uint32(timeReq.Seconds()),
		desiredMechs.C_gss_OID_set,
		C.gss_cred_usage_t(credUsage),
		&outputCredHandle.C_gss_cred_id_t,
		&actualMechs.C_gss_OID_set,
		&timerec)

	err = lib.stashLastStatus(maj, min)
	if err != nil {
		return nil, nil, 0, err
	}

	return outputCredHandle, actualMechs, time.Duration(timerec) * time.Second, nil
}
Beispiel #2
0
// AddCred implements gss_add_cred API, as per
// https://tools.ietf.org/html/rfc2743#page-36. outputCredHandle, actualMechs
// must be .Release()-ed by the caller
func (lib *Lib) AddCred(inputCredHandle *CredId,
	desiredName *Name, desiredMech *OID, credUsage CredUsage,
	initiatorTimeReq time.Duration, acceptorTimeReq time.Duration) (
	outputCredHandle *CredId, actualMechs *OIDSet,
	initiatorTimeRec time.Duration, acceptorTimeRec time.Duration,
	err error) {

	min := C.OM_uint32(0)
	actualMechs = lib.NewOIDSet()
	outputCredHandle = lib.NewCredId()
	initSeconds := C.OM_uint32(0)
	acceptSeconds := C.OM_uint32(0)

	maj := C.wrap_gss_add_cred(lib.Fp_gss_add_cred,
		&min,
		inputCredHandle.C_gss_cred_id_t,
		desiredName.C_gss_name_t,
		desiredMech.C_gss_OID,
		C.gss_cred_usage_t(credUsage),
		C.OM_uint32(initiatorTimeReq.Seconds()),
		C.OM_uint32(acceptorTimeReq.Seconds()),
		&outputCredHandle.C_gss_cred_id_t,
		&actualMechs.C_gss_OID_set,
		&initSeconds,
		&acceptSeconds)

	err = lib.stashLastStatus(maj, min)
	if err != nil {
		return nil, nil, 0, 0, err
	}

	return outputCredHandle,
		actualMechs,
		time.Duration(initSeconds) * time.Second,
		time.Duration(acceptSeconds) * time.Second,
		nil
}