Beispiel #1
0
// Gets information about the interpreter runtime stack.
//
// This function fills parts of a Debug structure with an identification of
// the activation record of the function executing at a given level. Level
// 0 is the current running function, whereas level n+1 is the function that
// has called level n. When there are no errors, Getstack returns nil; when
// called with a level greater than the stack depth, it returns the error.
func (d *Debug) Getstack(level int) error {
	if int(C.lua_getstack(d.l, C.int(level), d.d)) == 0 {
		return errors.New("stack depth exceeded")
	}
	d.update()
	return nil
}
Beispiel #2
0
Datei: lua.go Projekt: szll/golua
// Returns the current stack trace
func (L *State) StackTrace() []LuaStackEntry {
	r := []LuaStackEntry{}
	var d C.lua_Debug
	Sln := C.CString("Sln")
	defer C.free(unsafe.Pointer(Sln))

	for depth := 0; C.lua_getstack(L.s, C.int(depth), &d) > 0; depth++ {
		C.lua_getinfo(L.s, Sln, &d)
		ssb := make([]byte, C.LUA_IDSIZE)
		for i := 0; i < C.LUA_IDSIZE; i++ {
			ssb[i] = byte(d.short_src[i])
			if ssb[i] == 0 {
				ssb = ssb[:i]
				break
			}
		}
		ss := string(ssb)

		r = append(r, LuaStackEntry{C.GoString(d.name), C.GoString(d.source), ss, int(d.currentline)})
	}

	return r
}