func (m Music) Stop() { C.sfMusic_stop(m.internal) }
// \brief Stop playing a music // This function stops the music if it was playing or paused, // and does nothing if it was already stopped. // It also resets the playing position (unlike sfMusic_Pause). // \param music Music object // void sfMusic_stop(sfMusic* music); func (self Music) Stop() { C.sfMusic_stop(self.Cref) }