Beispiel #1
0
func OnLogin(m game.JsonString, c net.Conn) {
	fmt.Println("OnLogin")
	uid, cid, t, name := m.GetUid(), m.GetCid(), m.GetTime(), m.GetName()
	diff := time.Now().Unix() - t

	if diff >= common.ENDURE_SEC || diff < 0 {
		rep := game.LoginRep{common.RET_TME, uid, 0, 0, 0, "login"}
		game.SendMsg(c, rep)
		return
	}

	award, lost := TimeCheck(uid)
	fmt.Println("time check", award, lost)
	bal, _ := db.ModifyBalance(uid, int32(award-lost))
	//bal := mod_ret.Balance
	db.SetLoginTime(uid)
	db.SetName(uid, name)

	r, ok := m.GetRound(Casino)
	if ok == false { // 创建
		r = &game.Round{0, make(map[uint32]game.User, common.MAX_USER), make(map[uint32]game.Player, common.MAX_PLAYER), 0}
		Casino[cid] = r
	}
	user := game.User{c, uid}
	ret := r.Login(user, cid)

	rep := game.LoginRep{ret, uid, award, lost, bal, "login"}
	if ret == common.RET_OK {
		r.Broadcast(rep)
	} else {
		game.SendMsg(c, rep)
	}
	fmt.Println("Login rep:", rep)
}
Beispiel #2
0
func OnRollingDice(m game.JsonString, c net.Conn) {
	fmt.Println("OnRollingice")

	r, ok := m.GetRound(Casino)

	if ok == false || r.Status != common.GS_OPEN {
		uid := m.GetUid()
		rep := game.RollRep{common.RET_FL, uid, "", "rolling_dice"}
		game.SendMsg(c, rep)
		fmt.Println("OnRollingDice fail", ok, r.Status)
		return
	}

	r.Roll()

	for _, player := range r.Players {
		rep := game.RollRep{common.RET_OK, player.Uid, player.Points, "rolling_dice"}
		game.SendMsg(player.Conn, rep)
		fmt.Println("OnRollingDice rep:", rep)
	}

	for _, user := range r.Users {
		rep := game.RollRep{common.RET_OK, user.Uid, "", "rolling_dice"}
		game.SendMsg(user.Conn, rep)
	}
}
Beispiel #3
0
func OnUserList(m game.JsonString, c net.Conn) {
	fmt.Println("OnUserList")
	uid, cid := m.GetUid(), m.GetCid()

	rep := game.UserListRep{}
	rep.Ret = common.RET_OK
	rep.Uid = uid
	rep.Cid = cid

	r, ok := m.GetRound(Casino)
	if ok == false {
		rep.Ret = common.RET_FL
		game.SendMsg(c, rep)
		fmt.Println("OnUserList did not found round")
		return
	}

	rep.Status = r.Status
	rep.Op = "user_list"
	rep.UserList = make([]game.UserRep, 0) //+

	ubl := GetPlayerBalance(r.Players)
	for _, player := range r.Players {
		ur := game.UserRep{player.Uid, player.Pos, ubl[player.Uid]}
		rep.UserList = append(rep.UserList, ur)
	}
	for _, user := range r.Users {
		ur := game.UserRep{user.Uid, 0, 0}
		rep.UserList = append(rep.UserList, ur)
	}

	game.SendMsg(c, rep)
	fmt.Println("OnUserList rep:", rep)
}
Beispiel #4
0
func OnOpenDice(m game.JsonString, c net.Conn) {
	fmt.Println("OnOpenDice")
	uid := m.GetUid()

	rep := game.OpenRep{}
	rep.Op = "open_dice"
	rep.Uid = uid

	r, ok := m.GetRound(Casino)
	if ok == false || r.Status != common.GS_ROLL {
		rep.Ret = common.RET_FL
		game.SendMsg(c, rep)
		fmt.Println("OnOpenDice fail", ok, r.Status)
		return
	}
	rep.Ret = common.RET_OK
	r.Open()

	ubl := GetPlayerBalance(r.Players)
	rep.PointsList = make([]game.PointRep, 0)
	for _, player := range r.Players {
		pr := game.PointRep{player.Uid, player.Points, ubl[player.Uid]}
		rep.PointsList = append(rep.PointsList, pr)
	}

	r.Broadcast(rep)
	fmt.Println("OnOpenDice rep:", rep)
}
Beispiel #5
0
func OnGetWinner(m game.JsonString, c net.Conn) {
	fmt.Println("OnGetWinner")

	rep := game.GetWinnerRep{Ret: common.RET_FL, Op: "get_winner"}
	t, y, err := db.GetWinner()
	if err == nil {
		rep.Ret = common.RET_OK
		rep.Today = t
		rep.Yestoday = y
	}
	game.SendMsg(c, rep)
}
Beispiel #6
0
func OnGetBillboard(m game.JsonString, c net.Conn) {
	fmt.Println("OnGetBillboard")
	uid := m.GetUid()

	rep := game.GetBillboardRep{Ret: common.RET_FL, Uid: uid, Op: "get_billboard"}
	bb, err := db.GetBillboard(uid)
	if err == nil {
		rep.Ret = common.RET_OK
		rep.Billboard = bb
	}
	game.SendMsg(c, rep)
}
Beispiel #7
0
func OnSendChlInvite(m game.JsonString, c net.Conn) {
	fmt.Println("OnSendChlInvite")
	go func() {
		conn, err := net.Dial("tcp", "127.0.0.1:37771")
		if err != nil {
			fmt.Println("conn invite proxy err")
		} else {
			msg := game.ProxyInvite{"Doinvite", m.GetRootChlId(), m.GetCid()}
			game.SendMsg(conn, msg)
		}
	}()
}
Beispiel #8
0
func OnJoin(m game.JsonString, c net.Conn) {
	fmt.Println("OnJoin")
	uid := m.GetUid()
	rep := game.JoinRep{common.RET_FL, uid, 0, 0, "join"}

	r, ok := m.GetRound(Casino)
	if ok == false {
		game.SendMsg(c, rep)
		fmt.Println("OnJoin did not found round")
		return
	}

	pos := m.GetPos()
	rep.Pos, rep.Ret = pos, r.Join(game.Player{game.User{c, uid}, pos, ""})
	if rep.Ret == common.RET_OK {
		bal, _ := db.GetBalance([]uint32{uid})
		rep.Coin = bal[uid]
		r.Broadcast(rep)
	} else {
		game.SendMsg(c, rep)
	}
	fmt.Println("OnJoin rep:", rep)
}
Beispiel #9
0
func OnGiveCoin(m game.JsonString, c net.Conn) {
	fmt.Println("OnGiveCoin")
	coin, uid, tuid := m.GetCoin(), m.GetUid(), m.GetTargetUid()
	r, ok := m.GetRound(Casino)
	if ok == false {
		rep := game.GiveCoinRep{common.RET_FL, uid, tuid, coin, "give_coin"}
		game.SendMsg(c, rep)
		return
	}

	ret := common.RET_OK
	_, err1 := db.ModifyBalance(uid, -coin)
	_, err2 := db.ModifyBalance(tuid, coin)
	db.SetDayCounter(uid, -coin)
	db.SetDayCounter(tuid, coin)
	if err1 != nil || err2 != nil {
		ret = common.RET_FL
	}
	rep := game.GiveCoinRep{ret, uid, tuid, coin, "give_coin"}
	r.Broadcast(rep)
}
Beispiel #10
0
func OnGetTime(m game.JsonString, c net.Conn) {
	fmt.Println("OnGetTime")
	rep := game.TimeRep{0, "server_time", time.Now().Unix()}
	game.SendMsg(c, rep)
}