Beispiel #1
0
func NewDisplay(width, height, border, heading int, name string) (*Display, error) {
	d := new(Display)
	d.w = float64(width)
	d.h = float64(height)
	d.bord = float64(border)
	d.head = float64(heading)
	X, err := xgbutil.NewConn()
	if err != nil {
		return nil, err
	}
	keybind.Initialize(X)
	d.ximg = xgraphics.New(X, image.Rect(
		0,
		0,
		border*2+width,
		border*2+heading+height))
	err = d.ximg.CreatePixmap()
	if err != nil {
		return nil, err
	}
	painter := NewXimgPainter(d.ximg)
	d.gc = draw2d.NewGraphicContextWithPainter(d.ximg, painter)
	d.gc.Save()
	d.gc.SetStrokeColor(color.White)
	d.gc.SetFillColor(color.White)
	d.gc.Clear()
	d.wid = d.ximg.XShowExtra(name, true)
	d.x = X
	go func() {
		xevent.Main(X)
	}()
	return d, nil
}
Beispiel #2
0
// NewImage returns a new image canvas
// that draws to the given image.  The
// minimum point of the given image
// should probably be 0,0.
func NewImage(img draw.Image, name string) (*XImgCanvas, error) {
	w := float64(img.Bounds().Max.X - img.Bounds().Min.X)
	h := float64(img.Bounds().Max.Y - img.Bounds().Min.Y)

	X, err := xgbutil.NewConn()
	if err != nil {
		return nil, err
	}
	keybind.Initialize(X)
	ximg := xgraphics.New(X, image.Rect(0, 0, int(w), int(h)))
	err = ximg.CreatePixmap()
	if err != nil {
		return nil, err
	}
	painter := NewXimgPainter(ximg)
	gc := draw2d.NewGraphicContextWithPainter(ximg, painter)
	gc.SetDPI(dpi)
	gc.Scale(1, -1)
	gc.Translate(0, -h)

	wid := ximg.XShowExtra(name, true)
	go func() {
		xevent.Main(X)
	}()

	c := &XImgCanvas{
		gc:    gc,
		w:     vg.Inches(w / dpi),
		h:     vg.Inches(h / dpi),
		color: []color.Color{color.Black},
		x:     X,
		ximg:  ximg,
		wid:   wid,
	}
	vg.Initialize(c)
	return c, nil
}
Beispiel #3
0
func NewGraphicContext(img draw.Image) *draw2d.ImageGraphicContext {
	return draw2d.NewGraphicContextWithPainter(img, NewDIBPainter(img.(*win.DIB)))
}