Beispiel #1
0
func main() {
	logger.Info("start fight server")

	var cfg config.SvrConfig
	if err := config.ReadConfig(*svrConfigFile, &cfg); err != nil {
		logger.Fatal("load config failed, error is: %v", err)
		return
	}

	fightserver.StartServices(&cfg, fightServerId)

	handler := func(s os.Signal, arg interface{}) {
		logger.Info("handle signal: %v\n", s)
		logger.Info("stop game server")
		os.Exit(0)
	}

	handlerArray := []os.Signal{syscall.SIGINT,
		syscall.SIGILL,
		syscall.SIGFPE,
		syscall.SIGSEGV,
		syscall.SIGTERM,
		syscall.SIGABRT}

	common.WatchSystemSignal(&handlerArray, handler)

	logger.Info("stop fight server")
}
Beispiel #2
0
func main() {
	logger.Info("start auth server")

	var authcfg config.AuthConfig
	if err := config.ReadConfig(*authConfigFile, &authcfg); err != nil {
		logger.Fatal("load config failed, error is: %v", err)
		return
	}

	server.CreateServices(authcfg)

	common.WatchSystemSignal()

	logger.Info("stop auth server")
}
Beispiel #3
0
func main() {
	logger.Info("start db server")

	var dbcfg config.DBConfig
	if err := config.ReadConfig(*dbConfigFile, &dbcfg); err != nil {
		logger.Fatal("load config failed, error is: %v", err)
		return
	}

	server.CreateServices(dbcfg)

	common.WatchSystemSignal()

	logger.Info("stop db server")
}
Beispiel #4
0
func main() {
	logger.Info("start game server")

	var cfg config.SvrConfig
	if err := config.ReadConfig(*svrConfigFile, &cfg); err != nil {
		logger.Fatal("load config failed, error is: %v", err)
		return
	}

	server.CreateConnectorServerForClient(cfg)

	common.WatchSystemSignal()
	//script.DefaultLuaScript().ExecuteScriptFile("script/runtime/gameserver/main.lua")

	logger.Info("stop game server")
}
func Register_lua_common_WatchSystemSignal(L *lua.LState) int {
	common.WatchSystemSignal()
	return 0
}