func drawsq(b draw.Image, p draw.Point, ptx int) { var r draw.Rectangle r.Min = p r.Max.X = r.Min.X + pcsz r.Max.Y = r.Min.Y + pcsz draw.Draw(b, r, draw.Black, nil, draw.ZP) draw.Draw(b, r.Inset(1), txpix[ptx], nil, draw.ZP) }
// NewMandelbrot returns a mandelbrot-set calculator // that shows at least the area r within wr. // func NewMandelbrot(r crect, wr draw.Rectangle, julia bool, jpoint complex128, iterations int) *Mandelbrot { btall := float64(wr.Dy()) / float64(wr.Dx()) atall := (imag(r.min) - imag(r.min)) / (real(r.max) - real(r.min)) if btall > atall { // bitmap is taller than area, so expand area vertically excess := (real(r.max)-real(r.min))*btall - (imag(r.max) - imag(r.min)) r.min -= cmplx(0, excess/2.0) r.max += cmplx(0, excess/2.0) } else { // area is taller than bitmap, so expand area horizontally excess := (imag(r.max)-imag(r.min))/btall - (real(r.max) - real(r.min)) r.min -= cmplx(excess/2.0, 0) r.max += cmplx(excess/2.0, 0) } var m Mandelbrot m.iterations = iterations m.palette = makePalette(range0, iterations) m.origin = r.min m.julia = julia m.jpoint = jpoint m.cr = r m.delta = cmplx( (real(r.max)-real(r.min))/float64(wr.Dx()), (imag(r.max)-imag(r.min))/float64(wr.Dy()), ) m.r = wr return &m }
func setpiece(p *Piece) { draw.Draw(bb, bbr, draw.White, nil, draw.ZP) draw.Draw(bbmask, bbr, draw.Transparent, nil, draw.ZP) br = draw.Rect(0, 0, 0, 0) br2 = br piece = p if p == nil { return } var op draw.Point var r draw.Rectangle r.Min = bbr.Min for i, pt := range p.d { r.Min.X += pt.X * pcsz r.Min.Y += pt.Y * pcsz r.Max.X = r.Min.X + pcsz r.Max.Y = r.Min.Y + pcsz if i == 0 { draw.Draw(bb, r, draw.Black, nil, draw.ZP) draw.Draw(bb, r.Inset(1), txpix[piece.tx], nil, draw.ZP) draw.Draw(bbmask, r, draw.Opaque, nil, draw.ZP) op = r.Min } else { draw.Draw(bb, r, bb, nil, op) draw.Draw(bbmask, r, bbmask, nil, op) } if br.Max.X < r.Max.X { br.Max.X = r.Max.X } if br.Max.Y < r.Max.Y { br.Max.Y = r.Max.Y } } br.Max = br.Max.Sub(bbr.Min) delta := draw.Pt(0, DY) br2.Max = br.Max.Add(delta) r = br.Add(bb2r.Min) r2 := br2.Add(bb2r.Min) draw.Draw(bb2, r2, draw.White, nil, draw.ZP) draw.Draw(bb2, r.Add(delta), bb, nil, bbr.Min) draw.Draw(bb2mask, r2, draw.Transparent, nil, draw.ZP) draw.Draw(bb2mask, r, draw.Opaque, bbmask, bbr.Min) draw.Draw(bb2mask, r.Add(delta), draw.Opaque, bbmask, bbr.Min) }
func NewTile(r draw.Rectangle, calc Fractal, img *image.RGBA, wait bool) *Tile { t := new(Tile) t.r = r t.nrows = 0 if img == nil { img = image.NewRGBA(image.Rect(0, 0, r.Dx(), r.Dy())) } t.calc = calc t.image = img if wait { t.calculate(nil, nil) t.nrows = img.Height() } else { // choose some vaguely appropriate colour col := calc.At(centre(r)) draw.Draw(t.image, draw.Rect(0, 0, r.Dx(), r.Dy()), image.Uniform{col}, draw.ZP) } return t }