func WriteProtobuf(conn *transport.Conn, message *proto.ClientToServer) error {
	unpadMsg, err := protobuf.Marshal(message)
	if err != nil {
		return err
	}
	_, err = conn.WriteFrame(proto.Pad(unpadMsg, proto.SERVER_MESSAGE_SIZE))
	return err
}
func writeProtobuf(conn *transport.Conn, outBuf []byte, message *proto.ClientToServer, t *testing.T) {
	unpadMsg, err := protobuf.Marshal(message)
	handleError(err, t)

	padMsg := proto.Pad(unpadMsg, proto.SERVER_MESSAGE_SIZE)
	copy(outBuf, padMsg)

	conn.WriteFrame(outBuf[:proto.SERVER_MESSAGE_SIZE])
}
Beispiel #3
0
func (server *Server) writeProtobuf(conn *transport.Conn, outBuf []byte, message *proto.ServerToClient) error {
	unpadMsg, err := protobuf.Marshal(message)
	if err != nil {
		return err
	}
	padMsg := proto.Pad(unpadMsg, proto.SERVER_MESSAGE_SIZE)
	copy(outBuf, padMsg)
	conn.WriteFrame(outBuf[:proto.SERVER_MESSAGE_SIZE])
	return nil
}
Beispiel #4
0
func (cc *ConnectionCache) Put(k string, conn *transport.Conn) {
	cc.Lock()
	ch, ok := cc.connections[k]
	if !ok {
		ch = make(chan *transport.Conn, 1)
		cc.connections[k] = ch
	}
	cc.Unlock()

	select {
	case ch <- conn:
	default:
		conn.Close()
	}
	return
}
func receiveProtobuf(conn *transport.Conn, inBuf []byte, t *testing.T) *proto.ServerToClient {
	response := new(proto.ServerToClient)
	conn.SetDeadline(time.Now().Add(time.Second))
	num, err := conn.ReadFrame(inBuf)
	handleError(err, t)
	unpadMsg := proto.Unpad(inBuf[:num])
	if err := response.Unmarshal(unpadMsg); err != nil {
		t.Error(err)
	}
	if response.Status == nil {
		t.Error("Server returned nil status.")
	}
	if *response.Status == proto.ServerToClient_PARSE_ERROR {
		t.Error("Server threw a parse error.")
	}
	return response
}
func ReceiveProtobuf(conn *transport.Conn, inBuf []byte) (*proto.ServerToClient, error) {
	response := new(proto.ServerToClient)
	conn.SetDeadline(time.Now().Add(time.Hour))
	num, err := conn.ReadFrame(inBuf)
	if err != nil {
		return nil, err
	}
	unpadMsg := proto.Unpad(inBuf[:num])
	if err := response.Unmarshal(unpadMsg); err != nil {
		return nil, err
	}
	if response.Status == nil {
		return nil, errors.New("Server returned nil status.")
	}
	if *response.Status != proto.ServerToClient_OK {
		return nil, errors.New("Server did not return OK")
	}
	return response, nil
}
Beispiel #7
0
// readClientCommands reads client commands from a connnection and sends them
// to channel commands. On error, the error is sent to channel disconnect and
// both channels (but not the connection are closed).
// commands is a TWO-WAY channel! the reader must reach return each cmd after
// interpreting it, readClientCommands will call cmd.Reset() and reuse it.
func (server *Server) readClientCommands(conn *transport.Conn,
	commands chan *proto.ClientToServer, disconnected chan error) {
	defer server.wg.Done()
	defer close(commands)
	defer close(disconnected)
	inBuf := make([]byte, proto.SERVER_MESSAGE_SIZE)
	cmd := new(proto.ClientToServer)
	for {
		num, err := conn.ReadFrame(inBuf)
		if err != nil {
			disconnected <- err
			return
		}
		unpadMsg := proto.Unpad(inBuf[:num])
		if err := cmd.Unmarshal(unpadMsg); err != nil {
			disconnected <- err
			return
		}
		commands <- cmd
		cmd = <-commands
		cmd.Reset()
	}
}