Beispiel #1
0
func makeFragments(radius int, self bool) (frags []fragment) {
	r := float32(radius)
	for y := -r; y <= r; y++ {
		for x := -r; x <= r; x++ {
			d := math32.Hypot(x, y)
			var includePoint bool
			if self {
				// Self is hollow ring
				includePoint = r*0.9 <= d && d <= r*1.1
			} else {
				// Aliens are solid circles
				includePoint = d <= r
			}
			if includePoint {
				// Impart radial velocity to fragment
				var vx, vy, extra float32
				if d > 0 {
					vx, vy = x/d, y/d
					extra = 0.4
				} else {
					vx, vy = 0, 0
					extra = 1.4
				}
				// Random non-radial component
				uy, ux := math32.Sincos(rand.Float32() * (2 * math32.Pi))
				frags = append(frags, fragment{
					x,
					y,
					vx + ux*extra,
					vy + uy*extra,
				})
			}
		}
	}
	return frags
}
Beispiel #2
0
// euler returns e raised to the power iθ.
func euler(θ float32) complex64 {
	y, x := math32.Sincos(θ)
	return complex(x, y)
}