func (p *Physics) DamageBase(b *state.Bullet, base *state.Base) bool {
	base.CurrentHealth -= p.BulletDamage
	b.ShouldRemove = true
	if base.CurrentHealth <= 0 {
		base.CurrentHealth = 0
		return true
	}
	return false
}
func TestBox2dBase(t *testing.T) {
	bullet := state.Base{
		Point: state.Point{X: 10,
			Y: 20},
		Sized: state.Sized{Width: 15,
			Height: 15}}
	Convey("Proper Box Base", t, func() {
		So(bullet.AngleDegrees(), ShouldAlmostEqual, 0, .001)
		x, y := bullet.Position()
		w, h := bullet.Size()

		So(x, ShouldAlmostEqual, bullet.X, .001)
		So(y, ShouldAlmostEqual, bullet.Y, .001)
		So(w, ShouldAlmostEqual, bullet.Height, .001)
		So(h, ShouldAlmostEqual, bullet.Width, .001)

	})
}