func (p *Physics) MoveRocket(rocket *state.Rocket, duration time.Duration) {

	t := rocket.Target
	if t == nil {
		rocket.ShouldRemove = true
		return
	}

	dx := t.X - rocket.X
	dy := t.Y - rocket.Y
	rocket.Angle = math.Atan2(dy, dx) * RadToDeg
	x, y := p.move2d(rocket.X, rocket.Y, rocket.Angle, rocket.Velocity, duration)

	rocket.X = x
	rocket.Y = y

	if collision.Collides(rocket, t) {
		rocket.ShouldRemove = true
		p.damageVehicle(t, p.BulletDamage*20)
	}
}