Beispiel #1
0
func (db *dbImpl) addRound(id gameID, round botapi.Replay_Round) error {
	return db.Update(func(tx *bolt.Tx) error {
		b := tx.Bucket(GameBucket)
		key := []byte(id)
		data := b.Get(key)
		if len(data) == 0 {
			return errGameNotFound
		}
		msg, err := capnp.Unmarshal(copyBytes(data))
		if err != nil {
			return err
		}
		orig, err := botapi.ReadRootReplay(msg)
		if err != nil {
			return err
		}
		newMsg, err := addReplayRound(orig, round)
		if err != nil {
			return err
		}
		newData, err := newMsg.Marshal()
		if err != nil {
			return err
		}
		return b.Put(key, newData)
	})
}
Beispiel #2
0
func (db *dbImpl) lookupGame(id gameID) (botapi.Replay, error) {
	var r botapi.Replay
	err := db.View(func(tx *bolt.Tx) error {
		b := tx.Bucket(GameBucket)
		data := b.Get([]byte(id))
		if len(data) == 0 {
			return errGameNotFound
		}

		msg, err := capnp.Unmarshal(copyBytes(data))
		if err != nil {
			return err
		}
		r, err = botapi.ReadRootReplay(msg)
		return err
	})

	return r, err
}