Beispiel #1
1
func (s *screenImpl) NewTexture(size image.Point) (screen.Texture, error) {
	w, h := int64(size.X), int64(size.Y)
	if w < 0 || maxShmSide < w || h < 0 || maxShmSide < h || maxShmSize < 4*w*h {
		return nil, fmt.Errorf("x11driver: invalid texture size %v", size)
	}

	xm, err := xproto.NewPixmapId(s.xc)
	if err != nil {
		return nil, fmt.Errorf("x11driver: xproto.NewPixmapId failed: %v", err)
	}
	xp, err := render.NewPictureId(s.xc)
	if err != nil {
		return nil, fmt.Errorf("x11driver: xproto.NewPictureId failed: %v", err)
	}

	t := &textureImpl{
		s:    s,
		size: size,
		xm:   xm,
		xp:   xp,
	}

	xproto.CreatePixmap(s.xc, textureDepth, xm, xproto.Drawable(s.window32), uint16(w), uint16(h))
	render.CreatePicture(s.xc, xp, xproto.Drawable(xm), s.pictformat32, 0, nil)
	render.SetPictureFilter(s.xc, xp, uint16(len("bilinear")), "bilinear", nil)
	return t, nil
}
Beispiel #2
0
func icon2md5(xid xproto.Window) []byte {
	pixmap, _ := xproto.NewPixmapId(TrayXU.Conn())
	defer xproto.FreePixmap(TrayXU.Conn(), pixmap)
	if err := composite.NameWindowPixmapChecked(TrayXU.Conn(), xid, pixmap).Check(); err != nil {
		logger.Warning("NameWindowPixmap failed:", err, xid)
		return nil
	}
	im, err := xgraphics.NewDrawable(TrayXU, xproto.Drawable(pixmap))
	if err != nil {
		logger.Warning("Create xgraphics.Image failed:", err, pixmap)
		return nil
	}
	buf := bytes.NewBuffer(nil)
	im.WritePng(buf)
	hasher := md5.New()
	hasher.Write(buf.Bytes())
	return hasher.Sum(nil)
}
Beispiel #3
0
// CreatePixmap allocates an X resource identifier for a pixmap. (It does not
// do any drawing.) You only need to call this if you're using XDraw/XExpPaint.
// If you're using XSurfaceSet/XDraw/XPaint, then CreatePixmap is called for
// you automatically.
func (im *Image) CreatePixmap() error {
	// Generate the pixmap id.
	pid, err := xproto.NewPixmapId(im.X.Conn())
	if err != nil {
		return err
	}

	// Now actually create the pixmap.
	err = xproto.CreatePixmapChecked(im.X.Conn(), im.X.Screen().RootDepth,
		pid, xproto.Drawable(im.X.RootWin()),
		uint16(im.Bounds().Dx()), uint16(im.Bounds().Dy())).Check()
	if err != nil {
		return err
	}

	// Now give it to the image.
	im.Pixmap = pid
	return nil
}