Beispiel #1
1
// Play a sound
func PlaySound(s *discordgo.Session, play *Play, vc *discordgo.VoiceConnection) (err error) {
	log.WithFields(log.Fields{
		"play": play,
	}).Info("Playing sound")

	if vc == nil {
		vc, err = s.ChannelVoiceJoin(play.GuildID, play.ChannelID, false, false)
		// vc.Receive = false
		if err != nil {
			log.WithFields(log.Fields{
				"error": err,
			}).Error("Failed to play sound")
			delete(queues, play.GuildID)
			return err
		}
	}

	// If we need to change channels, do that now
	if vc.ChannelID != play.ChannelID {
		vc.ChangeChannel(play.ChannelID, false, false)
		time.Sleep(time.Millisecond * 125)
	}

	// // Track stats for this play in redis
	// go rdTrackSoundStats(play)

	// Sleep for a specified amount of time before playing the sound
	time.Sleep(time.Millisecond * 32)

	// Play the sound
	play.Sound.Play(vc)

	// If this is chained, play the chained sound
	if play.Next != nil {
		PlaySound(s, play.Next, vc)
	}

	// If there is another song in the queue, recurse and play that
	if len(queues[play.GuildID]) > 0 {
		play := <-queues[play.GuildID]
		PlaySound(s, play, vc)
		return nil
	}

	// If the queue is empty, delete it
	time.Sleep(time.Millisecond * time.Duration(play.Sound.PartDelay))
	delete(queues, play.GuildID)
	vc.Disconnect()
	return nil
}
Beispiel #2
0
// playSound plays the current buffer to the provided channel.
func playSound(s *discordgo.Session, guildID, channelID string) (err error) {
	// Join the provided voice channel.
	vc, err := s.ChannelVoiceJoin(guildID, channelID, false, true)
	if err != nil {
		return err
	}

	// Sleep for a specified amount of time before playing the sound
	time.Sleep(250 * time.Millisecond)

	// Start speaking.
	_ = vc.Speaking(true)

	// Send the buffer data.
	for _, buff := range buffer {
		vc.OpusSend <- buff
	}

	// Stop speaking
	_ = vc.Speaking(false)

	// Sleep for a specificed amount of time before ending.
	time.Sleep(250 * time.Millisecond)

	// Disconnect from the provided voice channel.
	_ = vc.Disconnect()

	return nil
}