Beispiel #1
0
func onPaint() {
	if scene == nil {
		loadScene()
	}
	gl.ClearColor(1, 1, 1, 1)
	gl.Clear(gl.COLOR_BUFFER_BIT)
	now := clock.Time(time.Since(startTime) * 60 / time.Second)
	eng.Render(scene, now, sz)
	debug.DrawFPS(sz)
}
Beispiel #2
0
func onPaint(c size.Event) {
	loadScene()
	now := clock.Time(time.Since(startTime) * 60 / time.Second)
	eng.Render(scene, now, c)
}