Beispiel #1
0
// delete removes a range from the range tree.
// Since this tree is not stored in memory but persisted through the ranges, in
// place deletion is not possible. Instead, we use the helper function
// swapNodes above.
func (tc *treeContext) delete(node *proto.RangeTreeNode) error {
	key := node.Key
	if node.LeftKey != nil && node.RightKey != nil {
		left, err := tc.getNode(node.LeftKey)
		if err != nil {
			return err
		}
		predecessor, err := tc.getMaxNode(left)
		if err != nil {
			return err
		}
		node, _, err = tc.swapNodes(node, predecessor)
		if err != nil {
			return err
		}
	}

	// Node will always have at most one child.
	var child *proto.RangeTreeNode
	var err error
	if node.LeftKey != nil {
		if child, err = tc.getNode(node.LeftKey); err != nil {
			return err
		}
	} else if node.RightKey != nil {
		if child, err = tc.getNode(node.RightKey); err != nil {
			return err
		}
	}
	if !isRed(node) {
		// Paint the node to the color of the child node.
		node.Black = !isRed(child)
		tc.setNode(node)
		if err := tc.deleteCase1(node); err != nil {
			return err
		}
	}
	if _, err := tc.replaceNode(node, child); err != nil {
		return err
	}

	// Always set the root back to black
	if node, err = tc.getNode(node.Key); err != nil {
		return err
	}
	if child != nil && node.ParentKey == nil {
		if child, err = tc.getNode(child.Key); err != nil {
			return err
		}
		child.Black = true
		tc.setNode(child)
	}

	tc.dropNode(key)
	return nil
}
Beispiel #2
0
// insertCase1 handles the case when the inserted node is the root node.
func (tc *treeContext) insertCase1(node *proto.RangeTreeNode) error {
	if node.ParentKey == nil {
		node.Black = true
		tc.setNode(node)
		return nil
	}
	return tc.insertCase2(node)
}
Beispiel #3
0
// rotateRight performs a right rotation around the node.
func (tc *treeContext) rotateRight(node *proto.RangeTreeNode) (*proto.RangeTreeNode, error) {
	left, err := tc.getNode(node.LeftKey)
	if err != nil {
		return nil, err
	}
	if left.Black {
		return nil, util.Error("rotating a black node")
	}
	node.LeftKey = left.RightKey
	left.RightKey = &node.Key
	left.Black = node.Black
	node.Black = false
	tc.setNode(node)
	tc.setNode(left)
	return left, nil
}
Beispiel #4
0
// rotateLeft performs a left rotation around the node.
func (tc *treeContext) rotateLeft(node *proto.RangeTreeNode) (*proto.RangeTreeNode, error) {
	right, err := tc.getNode(node.RightKey)
	if err != nil {
		return nil, err
	}
	if right.Black {
		return nil, util.Error("rotating a black node")
	}
	node.RightKey = right.LeftKey
	right.LeftKey = &node.Key
	right.Black = node.Black
	node.Black = false
	tc.setNode(node)
	tc.setNode(right)
	return right, nil
}
Beispiel #5
0
// flip swaps the color of the node and both of its children. Both those
// children must exist.
func (tc *treeContext) flip(node *proto.RangeTreeNode) (*proto.RangeTreeNode, error) {
	left, err := tc.getNode(node.LeftKey)
	if err != nil {
		return nil, err
	}
	right, err := tc.getNode(node.RightKey)
	if err != nil {
		return nil, err
	}
	node.Black = !node.Black
	left.Black = !left.Black
	right.Black = !right.Black
	tc.setNode(node)
	tc.setNode(left)
	tc.setNode(right)
	return node, nil
}