Beispiel #1
0
// operateHeaders takes action on the decoded headers.
func (t *http2Client) operateHeaders(frame *http2.MetaHeadersFrame) {
	s, ok := t.getStream(frame)
	if !ok {
		return
	}
	var state decodeState
	for _, hf := range frame.Fields {
		state.processHeaderField(hf)
	}
	if state.err != nil {
		s.write(recvMsg{err: state.err})
		// Something wrong. Stops reading even when there is remaining.
		return
	}

	endStream := frame.StreamEnded()

	s.mu.Lock()
	if !endStream {
		s.recvCompress = state.encoding
	}
	if !s.headerDone {
		if !endStream && len(state.mdata) > 0 {
			s.header = state.mdata
		}
		close(s.headerChan)
		s.headerDone = true
	}
	if !endStream || s.state == streamDone {
		s.mu.Unlock()
		return
	}

	if len(state.mdata) > 0 {
		s.trailer = state.mdata
	}
	s.state = streamDone
	s.statusCode = state.statusCode
	s.statusDesc = state.statusDesc
	s.mu.Unlock()

	s.write(recvMsg{err: io.EOF})
}
Beispiel #2
0
// operateHeader takes action on the decoded headers.
func (t *http2Server) operateHeaders(frame *http2.MetaHeadersFrame, handle func(*Stream)) {
	buf := newRecvBuffer()
	fc := &inFlow{
		limit: initialWindowSize,
		conn:  t.fc,
	}
	s := &Stream{
		id:  frame.Header().StreamID,
		st:  t,
		buf: buf,
		fc:  fc,
	}

	var state decodeState
	for _, hf := range frame.Fields {
		state.processHeaderField(hf)
	}
	if err := state.err; err != nil {
		if se, ok := err.(StreamError); ok {
			t.controlBuf.put(&resetStream{s.id, statusCodeConvTab[se.Code]})
		}
		return
	}

	if frame.StreamEnded() {
		// s is just created by the caller. No lock needed.
		s.state = streamReadDone
	}
	s.recvCompress = state.encoding
	if state.timeoutSet {
		s.ctx, s.cancel = context.WithTimeout(context.TODO(), state.timeout)
	} else {
		s.ctx, s.cancel = context.WithCancel(context.TODO())
	}
	pr := &peer.Peer{
		Addr: t.conn.RemoteAddr(),
	}
	// Attach Auth info if there is any.
	if t.authInfo != nil {
		pr.AuthInfo = t.authInfo
	}
	s.ctx = peer.NewContext(s.ctx, pr)
	// Cache the current stream to the context so that the server application
	// can find out. Required when the server wants to send some metadata
	// back to the client (unary call only).
	s.ctx = newContextWithStream(s.ctx, s)
	// Attach the received metadata to the context.
	if len(state.mdata) > 0 {
		s.ctx = metadata.NewContext(s.ctx, state.mdata)
	}

	s.dec = &recvBufferReader{
		ctx:  s.ctx,
		recv: s.buf,
	}
	s.recvCompress = state.encoding
	s.method = state.method
	t.mu.Lock()
	if t.state != reachable {
		t.mu.Unlock()
		return
	}
	if uint32(len(t.activeStreams)) >= t.maxStreams {
		t.mu.Unlock()
		t.controlBuf.put(&resetStream{s.id, http2.ErrCodeRefusedStream})
		return
	}
	s.sendQuotaPool = newQuotaPool(int(t.streamSendQuota))
	t.activeStreams[s.id] = s
	t.mu.Unlock()
	s.windowHandler = func(n int) {
		t.updateWindow(s, uint32(n))
	}
	handle(s)
}