Beispiel #1
0
func TestUnitStatePublisherRunWithDelays(t *testing.T) {
	states := make([]string, 0)
	mu := sync.Mutex{} // protects states from concurrent modification
	fclock := clockwork.NewFakeClock()
	var wgs, wgf sync.WaitGroup // track starting and stopping of publishers
	slowpf := func(name string, us *unit.UnitState) {
		wgs.Done()
		// simulate a delay in communication with the registry
		fclock.Sleep(3 * time.Second)
		mu.Lock()
		states = append(states, name)
		mu.Unlock()
		wgf.Done()
	}

	usp := &UnitStatePublisher{
		mach:            &machine.FakeMachine{},
		ttl:             time.Hour, // we never expect to reach this
		publisher:       slowpf,
		cache:           make(map[string]*unit.UnitState),
		cacheMutex:      sync.RWMutex{},
		toPublish:       make(chan string),
		toPublishStates: make(map[string]*unit.UnitState),
		toPublishMutex:  sync.RWMutex{},
		clock:           clockwork.NewFakeClock(),
	}

	bc := make(chan *unit.UnitStateHeartbeat)
	sc := make(chan bool)

	wgs.Add(numPublishers)
	wgf.Add(numPublishers)

	go func() {
		usp.Run(bc, sc)
	}()

	// queue a bunch of unit states for publishing - occupy all publish workers
	wantPublished := make([]string, numPublishers)
	for i := 0; i < numPublishers; i++ {
		name := fmt.Sprintf("%d.service", i)
		wantPublished[i] = name
		usp.queueForPublish(
			name,
			&unit.UnitState{
				UnitName: name,
			},
		)
	}

	// now queue some more unit states for publishing - expect them to hang
	go usp.queueForPublish("foo.service", &unit.UnitState{UnitName: "foo.service", ActiveState: "active"})
	go usp.queueForPublish("bar.service", &unit.UnitState{})
	go usp.queueForPublish("baz.service", &unit.UnitState{})

	// re-queue one of the states; this should replace the above
	go usp.queueForPublish("foo.service", &unit.UnitState{UnitName: "foo.service", ActiveState: "inactive"})

	// wait for all publish workers to start
	wgs.Wait()

	// so far, no states should be published, and the last three should be enqueued
	ws := []string{}
	mu.Lock()
	if !reflect.DeepEqual(states, ws) {
		t.Errorf("bad UnitStates: got %#v, want %#v", states, ws)
	}
	mu.Unlock()

	wtps := map[string]*unit.UnitState{
		"foo.service": &unit.UnitState{
			UnitName:    "foo.service",
			ActiveState: "inactive",
		},
		"bar.service": &unit.UnitState{},
		"baz.service": &unit.UnitState{},
	}

	usp.toPublishMutex.RLock()
	if !reflect.DeepEqual(usp.toPublishStates, wtps) {
		t.Errorf("bad toPublishStates: got %#v, want %#v", usp.toPublishStates, wtps)
	}
	usp.toPublishMutex.RUnlock()

	// end the registry delay by ticking past it just once -
	// expect three more publishers to start, and block
	wgs.Add(3)
	fclock.Advance(3 * time.Second)

	// wait for the original publishers to finish
	wgf.Wait()

	// now, all five original states should have been published
	ws = wantPublished
	mu.Lock()
	sort.Strings(states)
	if !reflect.DeepEqual(states, ws) {
		t.Errorf("bad published UnitStates: got %#v, want %#v", states, ws)
	}
	mu.Unlock()

	// wait for the new publishers to start
	wgs.Wait()

	// and the other states should be flushed from the toPublish queue
	wtps = map[string]*unit.UnitState{}
	usp.toPublishMutex.RLock()
	if !reflect.DeepEqual(usp.toPublishStates, wtps) {
		t.Errorf("bad toPublishStates: got %#v, want %#v", usp.toPublishStates, wtps)
	}
	usp.toPublishMutex.RUnlock()

	// but still not published
	mu.Lock()
	sort.Strings(states)
	if !reflect.DeepEqual(states, ws) {
		t.Errorf("bad published UnitStates: got %#v, want %#v", states, ws)
	}

	// clear the published states
	states = []string{}
	mu.Unlock()

	// prepare for the new publishers
	wgf.Add(3)

	// tick past the registry delay again so the new publishers continue
	fclock.Advance(10 * time.Second)

	// wait for them to complete
	wgf.Wait()

	// and now the other states should be published
	ws = []string{"bar.service", "baz.service", "foo.service"}
	mu.Lock()
	sort.Strings(states)
	if !reflect.DeepEqual(states, ws) {
		t.Errorf("bad UnitStates: got %#v, want %#v", states, ws)
	}
	mu.Unlock()

	// and toPublish queue should still be empty
	wtps = map[string]*unit.UnitState{}
	usp.toPublishMutex.RLock()
	if !reflect.DeepEqual(usp.toPublishStates, wtps) {
		t.Errorf("bad toPublishStates: got %#v, want %#v", usp.toPublishStates, wtps)
	}
	usp.toPublishMutex.RUnlock()
}
Beispiel #2
0
func TestUnitStatePublisherRunTiming(t *testing.T) {
	fclock := clockwork.NewFakeClock()
	states := make([]*unit.UnitState, 0)
	mu := sync.Mutex{} // protects states from concurrent modification
	published := make(chan struct{})
	pf := func(name string, us *unit.UnitState) {
		mu.Lock()
		states = append(states, us)
		mu.Unlock()
		go func() {
			published <- struct{}{}
		}()
	}
	usp := &UnitStatePublisher{
		mach:            &machine.FakeMachine{},
		ttl:             5 * time.Second,
		publisher:       pf,
		cache:           make(map[string]*unit.UnitState),
		cacheMutex:      sync.RWMutex{},
		toPublish:       make(chan string),
		toPublishStates: make(map[string]*unit.UnitState),
		toPublishMutex:  sync.RWMutex{},
		clock:           fclock,
	}
	usp.cache = map[string]*unit.UnitState{
		"foo.service": &unit.UnitState{
			UnitName:    "foo.service",
			ActiveState: "active",
			MachineID:   "XXX",
		},
	}

	bc := make(chan *unit.UnitStateHeartbeat)
	sc := make(chan bool)
	go func() {
		usp.Run(bc, sc)
	}()

	// yield so Run() is definitely waiting on After()
	fclock.BlockUntil(1)

	// tick less than the publish interval
	fclock.Advance(time.Second)

	select {
	case <-published:
		t.Fatal("UnitState published unexpectedly!")
	default:
	}
	want := []*unit.UnitState{}
	mu.Lock()
	if !reflect.DeepEqual(states, want) {
		t.Errorf("bad UnitStates: got %#v, want %#v", states, want)
	}
	mu.Unlock()

	// now up to the publish interval
	fclock.Advance(4 * time.Second)
	want = []*unit.UnitState{
		&unit.UnitState{
			UnitName:    "foo.service",
			ActiveState: "active",
			MachineID:   "XXX",
		},
	}
	select {
	case <-published:
		mu.Lock()
		if !reflect.DeepEqual(states, want) {
			t.Errorf("bad UnitStates: got %#v, want %#v", states, want)
		}
		mu.Unlock()
	case <-time.After(time.Second):
		t.Fatalf("UnitState not published as expected!")
	}

	// reset states
	mu.Lock()
	states = []*unit.UnitState{}
	mu.Unlock()

	// yield so Run() is definitely waiting on After()
	fclock.BlockUntil(1)

	// tick less than the publish interval, again
	fclock.Advance(4 * time.Second)

	// no more should be published
	select {
	case <-published:
		t.Fatal("UnitState published unexpectedly!")
	default:
	}
	want = []*unit.UnitState{}
	mu.Lock()
	if !reflect.DeepEqual(states, want) {
		t.Errorf("bad UnitStates: got %#v, want %#v", states, want)
	}
	mu.Unlock()

	// tick way past the publish interval
	fclock.Advance(time.Hour)
	want = []*unit.UnitState{
		&unit.UnitState{
			UnitName:    "foo.service",
			ActiveState: "active",
			MachineID:   "XXX",
		},
	}

	// state should be published, but just once (since it's still just a single event)
	select {
	case <-published:
		mu.Lock()
		if !reflect.DeepEqual(states, want) {
			t.Errorf("bad UnitStates: got %#v, want %#v", states, want)
		}
		mu.Unlock()
	case <-time.After(time.Second):
		t.Fatalf("UnitState not published as expected!")
	}

	// now stop the UnitStatePublisher
	close(sc)

	// reset states
	mu.Lock()
	states = []*unit.UnitState{}
	mu.Unlock()

	// yield so Run() is definitely waiting on After()
	fclock.BlockUntil(1)

	// tick way past the publish interval
	fclock.Advance(time.Hour)

	// no more states should be published
	select {
	case <-published:
		t.Fatal("UnitState published unexpectedly!")
	default:
	}
	want = []*unit.UnitState{}
	mu.Lock()
	if !reflect.DeepEqual(states, want) {
		t.Errorf("bad UnitStates: got %#v, want %#v", states, want)
	}
	mu.Unlock()
}
Beispiel #3
0
func TestUnitStatePublisherRunQueuing(t *testing.T) {
	states := make([]string, 0)
	mu := sync.Mutex{} // protects states from concurrent modification
	var wg sync.WaitGroup
	wg.Add(numPublishers)
	block := make(chan struct{})
	pf := func(name string, us *unit.UnitState) {
		wg.Done()
		<-block
		mu.Lock()
		states = append(states, name)
		mu.Unlock()
	}
	usp := &UnitStatePublisher{
		mach: &machine.FakeMachine{
			MachineState: machine.MachineState{
				ID: "some_id",
			},
		},
		ttl:             time.Hour, // we never expect to reach this
		publisher:       pf,
		cache:           make(map[string]*unit.UnitState),
		cacheMutex:      sync.RWMutex{},
		toPublish:       make(chan string),
		toPublishStates: make(map[string]*unit.UnitState),
		toPublishMutex:  sync.RWMutex{},
		clock:           clockwork.NewFakeClock(),
	}
	bc := make(chan *unit.UnitStateHeartbeat)
	sc := make(chan bool)
	go func() {
		usp.Run(bc, sc)
	}()

	// first, fill up the publishers with a bunch of things
	wcache := make(map[string]*unit.UnitState)
	for i := 0; i < numPublishers; i++ {
		name := fmt.Sprintf("%d.service", i)
		us := &unit.UnitState{
			UnitName: name,
		}
		wcache[name] = us
		bc <- &unit.UnitStateHeartbeat{
			Name:  name,
			State: us,
		}
	}

	// wait until they're all started
	wg.Wait()

	// now the cache should contain them
	usp.cacheMutex.RLock()
	got := usp.cache
	if !reflect.DeepEqual(got, wcache) {
		t.Errorf("bad cache: got %#v, want %#v", got, wcache)
	}
	usp.cacheMutex.RUnlock()

	// as should the toPublish queue
	select {
	case update := <-usp.toPublish:
		t.Errorf("unexpected item in toPublish queue: %#v", update)
	default:
	}

	usp.cacheMutex.Lock()
	// flush the cache
	usp.cache = map[string]*unit.UnitState{
		"foo.service": &unit.UnitState{
			UnitName:    "foo.service",
			ActiveState: "active",
		},
	}
	usp.cacheMutex.Unlock()

	// now send a new UnitStateHeartbeat referencing something already in the cache
	bc <- &unit.UnitStateHeartbeat{
		Name: "foo.service",
		State: &unit.UnitState{
			UnitName:    "foo.service",
			ActiveState: "inactive",
		},
	}
	// since something changed, queue should be updated
	select {
	case got := <-usp.toPublish:
		want := "foo.service"
		if !reflect.DeepEqual(got, want) {
			t.Fatalf("update not as expected: got %#v, want %#v", got, want)
		}
	case <-time.After(time.Second):
		t.Fatalf("change not added to toPublish queue as expected!")
	}
	// as should the cache
	usp.cacheMutex.RLock()
	got = usp.cache
	wcache = map[string]*unit.UnitState{
		"foo.service": &unit.UnitState{
			UnitName:    "foo.service",
			ActiveState: "inactive",
			MachineID:   "some_id",
		},
	}
	if !reflect.DeepEqual(got, wcache) {
		t.Errorf("cache not as expected: got %#v, want %#v", got, wcache)
	}
	usp.cacheMutex.RUnlock()

	// finally, send another of the same update
	bc <- &unit.UnitStateHeartbeat{
		Name: "foo.service",
		State: &unit.UnitState{
			UnitName:    "foo.service",
			ActiveState: "inactive",
		},
	}
	// same state as cache, so queue should _not_ be updated, nor should cache
	select {
	case update := <-usp.toPublish:
		t.Errorf("unexpected change in toPublish queue: %#v", update)
	default:
	}
	usp.cacheMutex.RLock()
	got = usp.cache
	if !reflect.DeepEqual(got, wcache) {
		t.Errorf("cache not as expected: got %#v, want %#v", got, wcache)
	}
	usp.cacheMutex.RUnlock()
}
Beispiel #4
0
// TestPeriodicReconcilerRun attempts to validate the behaviour of the central Run
// loop of the PeriodicReconciler
func TestPeriodicReconcilerRun(t *testing.T) {
	ival := 5 * time.Hour
	fclock := clockwork.NewFakeClock()
	fes := &fakeEventStream{make(chan Event)}
	called := make(chan struct{})
	rec := func() {
		go func() {
			called <- struct{}{}
		}()
	}
	pr := &reconciler{
		ival:    ival,
		rFunc:   rec,
		eStream: fes,
		clock:   fclock,
	}
	// launch the PeriodicReconciler in the background
	prDone := make(chan struct{})
	stop := make(chan struct{})
	go func() {
		pr.Run(stop)
		close(prDone)
	}()
	// reconcile should have occurred once at start-up
	select {
	case <-called:
	case <-time.After(time.Second):
		t.Fatalf("rFunc() not called at start-up as expected!")
	}
	// no further reconciles yet expected
	select {
	case <-called:
		t.Fatalf("rFunc() called unexpectedly!")
	default:
	}
	// now, send an event on the EventStream and ensure rFunc occurs
	fes.trigger()
	select {
	case <-called:
	case <-time.After(time.Second):
		t.Fatalf("rFunc() not called after trigger!")
	}
	// assert rFunc was only called once
	select {
	case <-called:
		t.Fatalf("rFunc() called unexpectedly!")
	default:
	}
	// another event should work OK
	fes.trigger()
	select {
	case <-called:
	case <-time.After(time.Second):
		t.Fatalf("rFunc() not called after trigger!")
	}
	// again, assert rFunc was only called once
	select {
	case <-called:
		t.Fatalf("rFunc() called unexpectedly!")
	default:
	}
	// now check that time changes have the expected effect
	fclock.Advance(2 * time.Hour)
	select {
	case <-called:
		t.Fatalf("rFunc() called unexpectedly!")
	default:
	}
	fclock.Advance(3 * time.Hour)
	select {
	case <-called:
	case <-time.After(time.Second):
		t.Fatalf("rFunc() not called after time event!")
	}

	// stop the PeriodicReconciler
	close(stop)

	// now, sending an event should do nothing
	fes.trigger()
	select {
	case <-called:
		t.Fatalf("rFunc() called unexpectedly!")
	default:
	}
	// and nor should changes in time
	fclock.Advance(10 * time.Hour)
	select {
	case <-called:
		t.Fatalf("rFunc() called unexpectedly!")
	default:
	}
	// and the PeriodicReconciler should have shut down
	select {
	case <-prDone:
	case <-time.After(time.Second):
		t.Fatalf("PeriodicReconciler.Run did not return after stop signal!")
	}
}