Beispiel #1
0
func (t *BleveDestPartition) applyBatchUnlocked() error {
	err := cbgt.Timer(func() error {
		return t.bindex.Batch(t.batch)
	}, t.bdest.stats.TimerBatchStore)
	if err != nil {
		return err
	}

	t.seqMaxBatch = t.seqMax

	for t.cwrQueue.Len() > 0 &&
		t.cwrQueue[0].ConsistencySeq <= t.seqMaxBatch {
		cwr := heap.Pop(&t.cwrQueue).(*cbgt.ConsistencyWaitReq)
		if cwr != nil && cwr.DoneCh != nil {
			close(cwr.DoneCh)
		}
	}

	// TODO: Would be good to reuse batch's memory; but, would need
	// some public Reset() kind of method on bleve.Batch?
	t.batch = t.bindex.NewBatch()

	if t.buf != nil {
		t.buf = t.buf[0:0] // Reset t.buf via re-slice.
	}

	// NOTE: Leave t.seqSnapEnd unchanged in case we're applying the
	// batch because t.buf got too big.

	return nil
}
Beispiel #2
0
func (t *BleveDestPartition) applyBatchUnlocked() error {
	err := cbgt.Timer(func() error {
		return t.bindex.Batch(t.batch)
	}, t.bdest.stats.TimerBatchStore)
	if err != nil {
		return err
	}

	t.seqMaxBatch = t.seqMax

	for t.cwrQueue.Len() > 0 &&
		t.cwrQueue[0].ConsistencySeq <= t.seqMaxBatch {
		cwr := heap.Pop(&t.cwrQueue).(*cbgt.ConsistencyWaitReq)
		if cwr != nil && cwr.DoneCh != nil {
			close(cwr.DoneCh)
		}
	}

	// TODO: Would be good to reuse batch's memory; but, would need
	// some public Reset() kind of method on bleve.Batch?
	t.batch = t.bindex.NewBatch()

	return nil
}