Beispiel #1
0
// 注册连接消息
func RegisterMessage(eq cellnet.EventQueue, msgName string, userHandler func(Response, interface{})) {

	msgMeta := cellnet.MessageMetaByName(msgName)

	eq.RegisterCallback(msgMeta.ID, func(data interface{}) {

		if ev, ok := data.(*response); ok {

			rawMsg, err := cellnet.ParsePacket(&cellnet.Packet{
				MsgID: ev.req.MsgID,
				Data:  ev.req.Data,
			}, msgMeta.Type)

			if err != nil {
				log.Errorln("unmarshaling error:", err)
				return
			}

			userHandler(ev, rawMsg)

		}

	})

}
Beispiel #2
0
// 注册连接消息
func RegisterSessionMessage(eq cellnet.EventQueue, msgName string, userHandler func(interface{}, cellnet.Session)) *cellnet.MessageMeta {

	msgMeta := cellnet.MessageMetaByName(msgName)

	if msgMeta == nil {
		log.Errorf("message register failed, %s", msgName)
		return nil
	}

	eq.RegisterCallback(msgMeta.ID, func(data interface{}) {

		if ev, ok := data.(*SessionEvent); ok {

			rawMsg, err := cellnet.ParsePacket(ev.Packet, msgMeta.Type)

			if err != nil {
				log.Errorln("unmarshaling error:\n", err)
				return
			}

			userHandler(rawMsg, ev.Ses)

		}

	})

	return msgMeta
}
Beispiel #3
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// 注册消息路由方法
func RelayMessage(targetSvcName string, messageName string) {

	meta := cellnet.MessageMetaByName(messageName)
	if meta == nil {
		log.Errorf("relay message not found: %s, target: %s", messageName, targetSvcName)
		return
	}

	routerMap[meta.ID] = &routeInfo{name: targetSvcName}
}
Beispiel #4
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func BlockMessageLog(msgName string) {
	meta := cellnet.MessageMetaByName(msgName)

	if meta == nil {
		log.Errorf("msg log block not found: %s", msgName)
		return
	}

	msgMetaByID[meta.ID] = meta

}
Beispiel #5
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// 注册连接消息
func RegisterMessage(eq cellnet.EventQueue, msgName string, userHandler func(interface{}, Response)) {

	if needRegisterServer {

		// 服务端
		socket.RegisterSessionMessage(eq, "gamedef.RemoteCallREQ", func(content interface{}, ses cellnet.Session) {
			msg := content.(*gamedef.RemoteCallREQ)

			eq.CallData(&response{
				ses: ses,
				req: msg,
			})

		})

		needRegisterServer = false
	}

	msgMeta := cellnet.MessageMetaByName(msgName)

	eq.RegisterCallback(msgMeta.ID, func(data interface{}) {

		if ev, ok := data.(*response); ok {

			rawMsg, err := cellnet.ParsePacket(&cellnet.Packet{
				MsgID: ev.req.MsgID,
				Data:  ev.req.Data,
			}, msgMeta.Type)

			if err != nil {
				log.Errorln("unmarshaling error:", err)
				return
			}

			userHandler(rawMsg, ev)

		}

	})

}
Beispiel #6
0
// 注册连接消息
func RegisterSessionMessage(eq cellnet.EventQueue, msgName string, userHandler func(interface{}, cellnet.Session)) *cellnet.MessageMeta {

	msgMeta := cellnet.MessageMetaByName(msgName)

	if msgMeta == nil {
		log.Errorf("message register failed, %s", msgName)
		return nil
	}

	eq.RegisterCallback(msgMeta.ID, func(data interface{}) {

		if ev, ok := data.(*SessionEvent); ok {

			rawMsg, err := cellnet.ParsePacket(ev.Packet, msgMeta.Type)

			if err != nil {
				log.Errorln("unmarshaling error:\n", err)
				return
			}

			if EnableMessageLog {
				msgLog(&MessageLogInfo{
					Dir:       "recv",
					PeerName:  ev.Ses.FromPeer().Name(),
					SessionID: ev.Ses.ID(),
					Name:      msgMeta.Name,
					ID:        msgMeta.ID,
					Size:      int32(len(ev.Packet.Data)),
					Data:      rawMsg.(proto.Message).String(),
				})

			}

			userHandler(rawMsg, ev.Ses)

		}

	})

	return msgMeta
}
Beispiel #7
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// 注册连接消息
func RegisterPeerMessage(eq cellnet.EventQueue, msgName string, userHandler func(interface{}, cellnet.Peer)) *cellnet.MessageMeta {

	msgMeta := cellnet.MessageMetaByName(msgName)

	if msgMeta == nil {
		log.Errorf("message register failed, %s", msgName)
		return nil
	}

	eq.RegisterCallback(msgMeta.ID, func(data interface{}) {

		if ev, ok := data.(*PeerEvent); ok {

			rawMsg := reflect.New(msgMeta.Type).Interface()

			userHandler(rawMsg, ev.P)

		}

	})

	return msgMeta
}
Beispiel #8
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// 注册从网关接收到的消息
func RegisterMessage(msgName string, userHandler func(interface{}, cellnet.Session, int64)) {

	msgMeta := cellnet.MessageMetaByName(msgName)

	if msgMeta == nil {
		log.Errorf("message register failed, %s", msgName)
		return
	}

	for _, conn := range routerConnArray {

		conn.RegisterCallback(msgMeta.ID, func(data interface{}) {

			if ev, ok := data.(*relayEvent); ok {

				rawMsg, err := cellnet.ParsePacket(ev.Packet, msgMeta.Type)

				if err != nil {
					log.Errorln("unmarshaling error:\n", err)
					return
				}

				msgContent := rawMsg.(interface {
					String() string
				}).String()

				log.Debugf("router->backend clientid: %d %s(%d) size: %d|%s", ev.ClientID, getMsgName(ev.MsgID), ev.MsgID, len(ev.Packet.Data), msgContent)

				userHandler(rawMsg, ev.Ses, ev.ClientID)

			}

		})
	}

}
Beispiel #9
0
package socket

import (
	"fmt"

	_ "github.com/davyxu/cellnet/proto/gamedef"

	"github.com/davyxu/cellnet"
)

var (
	Event_SessionConnected = uint32(cellnet.MessageMetaByName("gamedef.SessionConnected").ID)
	Event_SessionClosed    = uint32(cellnet.MessageMetaByName("gamedef.SessionClosed").ID)
	Event_SessionAccepted  = uint32(cellnet.MessageMetaByName("gamedef.SessionAccepted").ID)
	Event_PeerInit         = uint32(cellnet.MessageMetaByName("gamedef.PeerInit").ID)
	Event_PeerStart        = uint32(cellnet.MessageMetaByName("gamedef.PeerStart").ID)
	Event_PeerStop         = uint32(cellnet.MessageMetaByName("gamedef.PeerStop").ID)
)

// 会话事件
type SessionEvent struct {
	*cellnet.Packet
	Ses cellnet.Session
}

func (self SessionEvent) String() string {
	return fmt.Sprintf("SessionEvent msgid: %d data: %v", self.MsgID, self.Data)
}

func NewSessionEvent(msgid uint32, s cellnet.Session, data []byte) *SessionEvent {
	return &SessionEvent{