Beispiel #1
0
func (verification *Verification) Run() error {
	utils.PrintMessage("Sending approval request to your device... ")
	request, err := verification.SendOneTouchRequest()
	if err != nil {
		utils.PrintMessage(err.Error())
		return ErrInvalidVerification
	}

	utils.PrintMessage(ansi.Color("[sent]\n", "green+h"))
	status, err := verification.api.WaitForApprovalRequest(request.UUID, ApprovalTimeout, url.Values{})
	if err != nil {
		utils.PrintMessage(err.Error())
		return ErrInvalidVerification
	}

	if status == authy.OneTouchStatusApproved {
		runShell()
		return nil
	}

	if status == authy.OneTouchStatusExpired && utils.IsInteractiveConnection() {
		utils.PrintMessage("You didn't confirm the request. ")

		code := verification.askTOTPCode()
		if verification.verifyCode(code) {
			runShell()
			return nil
		}
	}

	return ErrInvalidVerification
}
Beispiel #2
0
func (verification *Verification) sendTOTPCode() {
	_, err := verification.api.RequestSMS(verification.authyID, url.Values{})
	if err != nil {
		return
	}

	// TODO: check if the SMS request was ignored
	utils.PrintMessage("A text-message was sent to your phone.\n")
}
Beispiel #3
0
func runShell() {
	config, err := LoadConfig()
	// Check if the config could be loaded to get preferred user shell.
	if err == nil {
		utils.PrintMessage("You've been logged in successfully.\n")
		if len(config.ShellPath) != 0 {
			if len(config.ShellArgs) != 0 {
				utils.RunShellFromPathWithArgs(
					config.ShellPath,
					config.ShellArgs)
			} else {
				utils.RunShellFromPath(config.ShellPath)
			}
		} else {
			utils.RunShell()
		}
	} else {
		utils.RunShell()
	}
}