Beispiel #1
0
func TrickleLayout(db *h.DagBuilderHelper) (*dag.Node, error) {
	root := h.NewUnixfsNode()
	if err := db.FillNodeLayer(root); err != nil {
		return nil, err
	}
	for level := 1; !db.Done(); level++ {
		for i := 0; i < layerRepeat && !db.Done(); i++ {
			next := h.NewUnixfsNode()
			if err := fillTrickleRec(db, next, level); err != nil {
				return nil, err
			}
			if err := root.AddChild(next, db); err != nil {
				return nil, err
			}
		}
	}

	out, err := db.Add(root)
	if err != nil {
		return nil, err
	}

	if err := db.Close(); err != nil {
		return nil, err
	}

	return out, nil
}
Beispiel #2
0
func BalancedLayout(db *h.DagBuilderHelper) (*dag.Node, error) {
	var root *h.UnixfsNode
	for level := 0; !db.Done(); level++ {

		nroot := h.NewUnixfsNode()

		// add our old root as a child of the new root.
		if root != nil { // nil if it's the first node.
			if err := nroot.AddChild(root, db); err != nil {
				return nil, err
			}
		}

		// fill it up.
		if err := fillNodeRec(db, nroot, level); err != nil {
			return nil, err
		}

		root = nroot
	}
	if root == nil {
		root = h.NewUnixfsNode()
	}

	out, err := db.Add(root)
	if err != nil {
		return nil, err
	}

	err = db.Close()
	if err != nil {
		return nil, err
	}

	return out, nil
}