// AccumulateRewards credits the coinbase of the given block with the
// mining reward. The total reward consists of the static block reward
// and rewards for included uncles. The coinbase of each uncle block is
// also rewarded.
func AccumulateRewards(statedb *state.StateDB, header *types.Header, uncles []*types.Header) {
	reward := new(big.Int).Set(BlockReward)
	r := new(big.Int)
	for _, uncle := range uncles {
		r.Add(uncle.Number, big8)
		r.Sub(r, header.Number)
		r.Mul(r, BlockReward)
		r.Div(r, big8)
		statedb.AddBalance(uncle.Coinbase, r)

		r.Div(BlockReward, big32)
		reward.Add(reward, r)
	}
	statedb.AddBalance(header.Coinbase, reward)
}
func AccumulateRewards(statedb *state.StateDB, block *types.Block) {
	reward := new(big.Int).Set(BlockReward)

	for _, uncle := range block.Uncles() {
		num := new(big.Int).Add(big.NewInt(8), uncle.Number)
		num.Sub(num, block.Number())

		r := new(big.Int)
		r.Mul(BlockReward, num)
		r.Div(r, big.NewInt(8))

		statedb.AddBalance(uncle.Coinbase, r)

		reward.Add(reward, new(big.Int).Div(BlockReward, big.NewInt(32)))
	}

	// Get the account associated with the coinbase
	statedb.AddBalance(block.Header().Coinbase, reward)
}