Beispiel #1
0
func Teardown(fsc *fs.FsClient, sc *systemd.SystemdClient) error {
	vLogger("\n# call iptables.Teardown()")

	for _, s := range services {
		exists, err := sc.Exists(s)
		if err != nil {
			return maskAny(err)
		}

		if !exists {
			continue
		}

		if err := sc.Stop(s); err != nil {
			return maskAny(err)
		}
	}

	for _, p := range paths {
		if err := fsc.Remove(p); err != nil {
			return maskAny(err)
		}
	}

	if err := sc.Reload(); err != nil {
		return maskAny(err)
	}

	return nil
}
Beispiel #2
0
func Teardown(fsc *fs.FsClient, sc *systemd.SystemdClient, stopDaemon bool) error {
	vLogger("\n# call docker.Teardown()")

	for _, s := range services {
		exists, err := sc.Exists(s)
		if err != nil {
			return maskAny(err)
		}

		if !exists || !stopDaemon {
			continue
		}

		if err := sc.Stop(s); err != nil {
			return maskAny(err)
		}
	}

	for _, p := range paths {
		if err := fsc.Remove(p); err != nil {
			return maskAny(err)
		}
	}

	// reload unit files, that is, `systemctl daemon-reload`
	if err := sc.Reload(); err != nil {
		return maskAny(err)
	}

	return nil
}
Beispiel #3
0
func Teardown(fsc *fs.FsClient, sc *systemd.SystemdClient, distributionPath, overlayWorkdir, overlayMountPoint string) error {
	vLogger("\n# call overlay.Teardown()")

	exists, err := sc.Exists(overlayMount)
	if err != nil {
		return maskAny(err)
	}

	if exists {
		if err := sc.Stop(overlayMount); err != nil {
			return maskAny(err)
		}
	}

	if err := fsc.Remove(overlayMountPath); err != nil && !fs.IsNotExist(err) {
		return maskAny(err)
	}

	if err := sc.Reload(); err != nil {
		return maskAny(err)
	}

	if err := fsc.Remove(overlayWorkdir); err != nil && !fs.IsNotExist(err) {
		return maskAny(err)
	}

	return nil
}
Beispiel #4
0
func Teardown(fsc *fs.FsClient, sc *systemd.SystemdClient, distributionPath string, stopDaemon bool) error {
	vLogger("\n# call rkt.Teardown()")

	for _, u := range units {
		exists, err := sc.Exists(u)
		if err != nil {
			return maskAny(err)
		}

		if !exists || !stopDaemon {
			continue
		}

		if err := sc.Stop(u); err != nil {
			return maskAny(err)
		}

		if err := fsc.Remove(rktSystemdPath + u); err != nil {
			return maskAny(err)
		}
	}

	// reload unit files, that is, `systemctl daemon-reload`
	if err := sc.Reload(); err != nil {
		return maskAny(err)
	}

	if err := fsc.Remove(distributionPath + "/rkt"); err != nil {
		return maskAny(err)
	}

	return nil
}
Beispiel #5
0
func Teardown(fsc *fs.FsClient, sc *systemd.SystemdClient, distributionPath string, stopDaemon bool) error {
	vLogger("\n# call fleet.Teardown()")

	exists, err := sc.Exists(fleetServiceName)
	if err != nil {
		return maskAny(err)
	}

	if exists && stopDaemon {
		if err := sc.Stop(fleetServiceName); err != nil {
			return maskAny(err)
		}
	}

	if err := fsc.Remove(distributionPath + "/fleet"); err != nil {
		return maskAny(err)
	}

	if err := fsc.Remove(distributionPath + "/fleetd"); err != nil {
		return maskAny(err)
	}

	if err := fsc.Remove(distributionPath + "/fleetctl"); err != nil {
		return maskAny(err)
	}

	if err := sc.Reload(); err != nil {
		return maskAny(err)
	}

	return nil
}