Beispiel #1
0
func main() {
	err := glfw.Init()
	if err != nil {
		panic(err)
	}
	defer glfw.Terminate()

	window, err := glfw.CreateWindow(640, 480, "Testing", nil, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		panic(err)
	}

	// int width, height
	// glfw.GetFramebufferSize(window, &width, &height)

	for !window.ShouldClose() {
		// Do OpenGL stuff.
		gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
		gl.Color3f(1, 1, 0)
		gl.Rectf(-0.75, 0.75, 0.75, -0.75)
		gl.Color3f(1, 0, 1)
		gl.Rectf(-0.5, 0.5, 0.5, -0.5)
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
Beispiel #2
0
func draw(screen [64][32]uint8) {
	for i := 0; i < 64; i++ {
		for j := 0; j < 32; j++ {
			color := float32(screen[i][j])

			gl.Color3f(color, color, color)
			gl.Rectf(float32(i), float32(j), float32(i+1), float32(j+1))
		}
	}

	window.SwapBuffers()
}