Beispiel #1
0
func AddNode(scene *ng.Scene, parentNodeID, meshID, matID, modelID int) (node *ng.SceneNode) {
	nodeID := scene.AddNewChildNode(parentNodeID, meshID)
	node = scene.Node(nodeID)
	node.Render.MatID, node.Render.ModelID = matID, modelID
	return
}