Beispiel #1
0
func NewTexture(c *opengl.Context, width, height int, filter opengl.Filter) (*Texture, error) {
	w := NextPowerOf2Int(width)
	h := NextPowerOf2Int(height)
	if w < 4 {
		return nil, errors.New("width must be equal or more than 4.")
	}
	if h < 4 {
		return nil, errors.New("height must be equal or more than 4.")
	}
	native, err := c.NewTexture(w, h, nil, filter)
	if err != nil {
		return nil, err
	}
	return &Texture{native, width, height}, nil
}
Beispiel #2
0
func NewTextureFromImage(c *opengl.Context, img image.Image, filter opengl.Filter) (*Texture, error) {
	origSize := img.Bounds().Size()
	if origSize.X < 4 {
		return nil, errors.New("width must be equal or more than 4.")
	}
	if origSize.Y < 4 {
		return nil, errors.New("height must be equal or more than 4.")
	}
	adjustedImage := adjustImageForTexture(img)
	size := adjustedImage.Bounds().Size()
	native, err := c.NewTexture(size.X, size.Y, adjustedImage.Pix, filter)
	if err != nil {
		return nil, err
	}
	return &Texture{native, origSize.X, origSize.Y}, nil
}