Beispiel #1
0
func TestRtt_sortNodesByDistanceFrom(t *testing.T) {
	dir, server := testServer(t)
	defer os.RemoveAll(dir)
	defer server.Shutdown()

	codec := rpcClient(t, server)
	defer codec.Close()
	testutil.WaitForLeader(t, server.RPC, "dc1")

	seedCoordinates(t, codec, server)
	nodes := structs.Nodes{
		&structs.Node{Node: "apple"},
		&structs.Node{Node: "node1"},
		&structs.Node{Node: "node2"},
		&structs.Node{Node: "node3"},
		&structs.Node{Node: "node4"},
		&structs.Node{Node: "node5"},
	}

	// The zero value for the source should not trigger any sorting.
	var source structs.QuerySource
	if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
		t.Fatalf("err: %v", err)
	}
	verifyNodeSort(t, nodes, "apple,node1,node2,node3,node4,node5")

	// Same for a source in some other DC.
	source.Node = "node1"
	source.Datacenter = "dc2"
	if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
		t.Fatalf("err: %v", err)
	}
	verifyNodeSort(t, nodes, "apple,node1,node2,node3,node4,node5")

	// Same for a source node in our DC that we have no coordinate for.
	source.Node = "apple"
	source.Datacenter = "dc1"
	if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
		t.Fatalf("err: %v", err)
	}
	verifyNodeSort(t, nodes, "apple,node1,node2,node3,node4,node5")

	// Set source to legit values relative to node1 but disable coordinates.
	source.Node = "node1"
	source.Datacenter = "dc1"
	server.config.DisableCoordinates = true
	if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
		t.Fatalf("err: %v", err)
	}
	verifyNodeSort(t, nodes, "apple,node1,node2,node3,node4,node5")

	// Now enable coordinates and sort relative to node1, note that apple
	// doesn't have any seeded coordinate info so it should end up at the
	// end, despite its lexical hegemony.
	server.config.DisableCoordinates = false
	if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
		t.Fatalf("err: %v", err)
	}
	verifyNodeSort(t, nodes, "node1,node4,node5,node2,node3,apple")
}
Beispiel #2
0
func TestRtt_sortNodesByDistanceFrom_CheckServiceNodes(t *testing.T) {
	dir, server := testServer(t)
	defer os.RemoveAll(dir)
	defer server.Shutdown()

	codec := rpcClient(t, server)
	defer codec.Close()
	testutil.WaitForLeader(t, server.RPC, "dc1")

	seedCoordinates(t, codec, server)
	nodes := structs.CheckServiceNodes{
		structs.CheckServiceNode{Node: &structs.Node{Node: "apple"}},
		structs.CheckServiceNode{Node: &structs.Node{Node: "node1"}},
		structs.CheckServiceNode{Node: &structs.Node{Node: "node2"}},
		structs.CheckServiceNode{Node: &structs.Node{Node: "node3"}},
		structs.CheckServiceNode{Node: &structs.Node{Node: "node4"}},
		structs.CheckServiceNode{Node: &structs.Node{Node: "node5"}},
	}

	// Now sort relative to node1, note that apple doesn't have any
	// seeded coordinate info so it should end up at the end, despite
	// its lexical hegemony.
	var source structs.QuerySource
	source.Node = "node1"
	source.Datacenter = "dc1"
	if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
		t.Fatalf("err: %v", err)
	}
	verifyCheckServiceNodeSort(t, nodes, "node1,node4,node5,node2,node3,apple")

	// Try another sort from node2. Note that node5 and node3 are the
	// same distance away so the stable sort should preserve the order
	// they were in from the previous sort.
	source.Node = "node2"
	source.Datacenter = "dc1"
	if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
		t.Fatalf("err: %v", err)
	}
	verifyCheckServiceNodeSort(t, nodes, "node2,node5,node3,node4,node1,apple")

	// Let's exercise the stable sort explicitly to make sure we didn't
	// just get lucky.
	nodes[1], nodes[2] = nodes[2], nodes[1]
	if err := server.sortNodesByDistanceFrom(source, nodes); err != nil {
		t.Fatalf("err: %v", err)
	}
	verifyCheckServiceNodeSort(t, nodes, "node2,node3,node5,node4,node1,apple")
}