Beispiel #1
0
// sendCoordinate is a long-running loop that periodically sends our coordinate
// to the server. Closing the agent's shutdownChannel will cause this to exit.
func (a *Agent) sendCoordinate() {
	for {
		rate := a.config.SyncCoordinateRateTarget
		min := a.config.SyncCoordinateIntervalMin
		intv := rateScaledInterval(rate, min, len(a.LANMembers()))
		intv = intv + randomStagger(intv)

		select {
		case <-time.After(intv):
			members := a.LANMembers()
			grok, err := consul.CanServersUnderstandProtocol(members, 3)
			if err != nil {
				a.logger.Printf("[ERR] agent: failed to check servers: %s", err)
				continue
			}
			if !grok {
				a.logger.Printf("[DEBUG] agent: skipping coordinate updates until servers are upgraded")
				continue
			}

			c, err := a.GetCoordinate()
			if err != nil {
				a.logger.Printf("[ERR] agent: failed to get coordinate: %s", err)
				continue
			}

			lReq := structs.DCSpecificRequest{
				Datacenter: a.config.Datacenter,
			}
			var lReply structs.IndexedCoordinates
			if err := a.RPC("Coordinate.ListNodes", &lReq, &lReply); err != nil {
				a.logger.Printf("[ERR] %s", err)
			}

			dcs := len(lReply.Coordinates)
			for i := 0; i < dcs; i++ {
				coord := lReply.Coordinates[i]
				if c.DistanceTo(coord.Coord) < intv {
					a.logger.Printf("[DEBUG] agent: skipping coordinate updates until passed threshold time.")
					return
				}
			}

			req := structs.CoordinateUpdateRequest{
				Datacenter:   a.config.Datacenter,
				Node:         a.config.NodeName,
				Coord:        c,
				WriteRequest: structs.WriteRequest{Token: a.config.ACLToken},
			}
			var reply struct{}
			if err := a.RPC("Coordinate.Update", &req, &reply); err != nil {
				a.logger.Printf("[ERR] agent: coordinate update error: %s", err)
				continue
			}
		case <-a.shutdownCh:
			return
		}
	}
}
Beispiel #2
0
// sendCoordinate is a long-running loop that periodically sends our coordinate
// to the server. Closing the agent's shutdownChannel will cause this to exit.
func (a *Agent) sendCoordinate() {
	for {
		rate := a.config.SyncCoordinateRateTarget
		min := a.config.SyncCoordinateIntervalMin
		intv := rateScaledInterval(rate, min, len(a.LANMembers()))
		intv = intv + randomStagger(intv)

		select {
		case <-time.After(intv):
			members := a.LANMembers()
			grok, err := consul.CanServersUnderstandProtocol(members, 3)
			if err != nil {
				a.logger.Printf("[ERR] agent: failed to check servers: %s", err)
				continue
			}
			if !grok {
				a.logger.Printf("[DEBUG] agent: skipping coordinate updates until servers are upgraded")
				continue
			}

			c, err := a.GetCoordinate()
			if err != nil {
				a.logger.Printf("[ERR] agent: failed to get coordinate: %s", err)
				continue
			}

			// TODO - Consider adding a distance check so we don't send
			// an update if the position hasn't changed by more than a
			// threshold.
			req := structs.CoordinateUpdateRequest{
				Datacenter:   a.config.Datacenter,
				Node:         a.config.NodeName,
				Coord:        c,
				WriteRequest: structs.WriteRequest{Token: a.config.ACLToken},
			}
			var reply struct{}
			if err := a.RPC("Coordinate.Update", &req, &reply); err != nil {
				a.logger.Printf("[ERR] agent: coordinate update error: %s", err)
				continue
			}
		case <-a.shutdownCh:
			return
		}
	}
}