Beispiel #1
0
// evaluateNodePlan is used to evalute the plan for a single node,
// returning if the plan is valid or if an error is encountered
func evaluateNodePlan(snap *state.StateSnapshot, plan *structs.Plan, nodeID string) (bool, error) {
	// If this is an evict-only plan, it always 'fits' since we are removing things.
	if len(plan.NodeAllocation[nodeID]) == 0 {
		return true, nil
	}

	// Get the node itself
	node, err := snap.NodeByID(nodeID)
	if err != nil {
		return false, fmt.Errorf("failed to get node '%s': %v", nodeID, err)
	}

	// If the node does not exist or is not ready for schduling it is not fit
	// XXX: There is a potential race between when we do this check and when
	// the Raft commit happens.
	if node == nil || node.Status != structs.NodeStatusReady || node.Drain {
		return false, nil
	}

	// Get the existing allocations
	existingAlloc, err := snap.AllocsByNode(nodeID)
	if err != nil {
		return false, fmt.Errorf("failed to get existing allocations for '%s': %v", nodeID, err)
	}

	// Filter on alloc state
	existingAlloc = structs.FilterTerminalAllocs(existingAlloc)

	// Determine the proposed allocation by first removing allocations
	// that are planned evictions and adding the new allocations.
	proposed := existingAlloc
	var remove []*structs.Allocation
	if update := plan.NodeUpdate[nodeID]; len(update) > 0 {
		remove = append(remove, update...)
	}
	if updated := plan.NodeAllocation[nodeID]; len(updated) > 0 {
		for _, alloc := range updated {
			remove = append(remove, alloc)
		}
	}
	proposed = structs.RemoveAllocs(existingAlloc, remove)
	proposed = append(proposed, plan.NodeAllocation[nodeID]...)

	// Check if these allocations fit
	fit, _, _, err := structs.AllocsFit(node, proposed, nil)
	return fit, err
}
Beispiel #2
0
func (iter *BinPackIterator) Next() *RankedNode {
OUTER:
	for {
		// Get the next potential option
		option := iter.source.Next()
		if option == nil {
			return nil
		}

		// Get the proposed allocations
		proposed, err := option.ProposedAllocs(iter.ctx)
		if err != nil {
			iter.ctx.Logger().Printf(
				"[ERR] sched.binpack: failed to get proposed allocations: %v",
				err)
			continue
		}

		// Index the existing network usage
		netIdx := structs.NewNetworkIndex()
		netIdx.SetNode(option.Node)
		netIdx.AddAllocs(proposed)

		// Assign the resources for each task
		total := new(structs.Resources)
		for _, task := range iter.tasks {
			taskResources := task.Resources.Copy()

			// Check if we need a network resource
			if len(taskResources.Networks) > 0 {
				ask := taskResources.Networks[0]
				offer, err := netIdx.AssignNetwork(ask)
				if offer == nil {
					iter.ctx.Metrics().ExhaustedNode(option.Node,
						fmt.Sprintf("network: %s", err))
					continue OUTER
				}

				// Reserve this to prevent another task from colliding
				netIdx.AddReserved(offer)

				// Update the network ask to the offer
				taskResources.Networks = []*structs.NetworkResource{offer}
			}

			// Store the task resource
			option.SetTaskResources(task, taskResources)

			// Accumulate the total resource requirement
			total.Add(taskResources)
		}

		// Add the resources we are trying to fit
		proposed = append(proposed, &structs.Allocation{Resources: total})

		// Check if these allocations fit, if they do not, simply skip this node
		fit, dim, util, _ := structs.AllocsFit(option.Node, proposed, netIdx)
		if !fit {
			iter.ctx.Metrics().ExhaustedNode(option.Node, dim)
			continue
		}

		// XXX: For now we completely ignore evictions. We should use that flag
		// to determine if its possible to evict other lower priority allocations
		// to make room. This explodes the search space, so it must be done
		// carefully.

		// Score the fit normally otherwise
		fitness := structs.ScoreFit(option.Node, util)
		option.Score += fitness
		iter.ctx.Metrics().ScoreNode(option.Node, "binpack", fitness)
		return option
	}
}