Beispiel #1
0
// updateShardCellsAndMaster will update the 'Cells' and possibly
// MasterAlias records for the shard, if needed.
func (wr *Wrangler) updateShardCellsAndMaster(si *topo.ShardInfo, tabletAlias topo.TabletAlias, tabletType topo.TabletType, force bool) error {
	// See if we need to update the Shard:
	// - add the tablet's cell to the shard's Cells if needed
	// - change the master if needed
	shardUpdateRequired := false
	if !si.HasCell(tabletAlias.Cell) {
		shardUpdateRequired = true
	}
	if tabletType == topo.TYPE_MASTER && si.MasterAlias != tabletAlias {
		shardUpdateRequired = true
	}
	if !shardUpdateRequired {
		return nil
	}

	actionNode := actionnode.UpdateShard()
	keyspace := si.Keyspace()
	shard := si.ShardName()
	lockPath, err := wr.lockShard(keyspace, shard, actionNode)
	if err != nil {
		return err
	}

	// re-read the shard with the lock
	si, err = wr.ts.GetShard(keyspace, shard)
	if err != nil {
		return wr.unlockShard(keyspace, shard, actionNode, lockPath, err)
	}

	// update it
	wasUpdated := false
	if !si.HasCell(tabletAlias.Cell) {
		si.Cells = append(si.Cells, tabletAlias.Cell)
		wasUpdated = true
	}
	if tabletType == topo.TYPE_MASTER && si.MasterAlias != tabletAlias {
		if !si.MasterAlias.IsZero() && !force {
			return wr.unlockShard(keyspace, shard, actionNode, lockPath, fmt.Errorf("creating this tablet would override old master %v in shard %v/%v", si.MasterAlias, keyspace, shard))
		}
		si.MasterAlias = tabletAlias
		wasUpdated = true
	}

	if wasUpdated {
		// write it back
		if err := topo.UpdateShard(context.TODO(), wr.ts, si); err != nil {
			return wr.unlockShard(keyspace, shard, actionNode, lockPath, err)
		}
	}

	// and unlock
	return wr.unlockShard(keyspace, shard, actionNode, lockPath, err)
}