Beispiel #1
0
// Measures how many squares a piece can attack in a given direction
func AttackRay(p *engine.Piece, b *engine.Board, dir [2]int) int {
	if p.Captured {
		return 0
	}
	if !p.Infinite_direction {
		return 1
	}
	for n := 1; n < 8; n++ {
		s := &engine.Square{
			X: p.Position.X + dir[0]*n,
			Y: p.Position.Y + dir[1]*n,
		}
		if occupied, _ := b.Occupied(s); occupied != 0 {
			if occupied == -2 {
				return n - 1
			}
			return n
		}
	}
	return 7
}