Beispiel #1
0
// upgradeWaiterWorker runs the specified worker after upgrades have completed.
func (a *MachineAgent) upgradeWaiterWorker(start func() (worker.Worker, error)) worker.Worker {
	return worker.NewSimpleWorker(func(stop <-chan struct{}) error {
		// wait for the upgrade to complete (or for us to be stopped)
		select {
		case <-stop:
			return nil
		case <-a.upgradeComplete:
		}
		w, err := start()
		if err != nil {
			return err
		}
		waitCh := make(chan error)
		go func() {
			waitCh <- w.Wait()
		}()
		select {
		case err := <-waitCh:
			return err
		case <-stop:
			w.Kill()
		}
		return <-waitCh
	})
}
Beispiel #2
0
// upgradeWorker runs the required upgrade operations to upgrade to the current Juju version.
func (a *MachineAgent) upgradeWorker(
	apiState *api.State,
	jobs []params.MachineJob,
	agentConfig agent.Config,
) worker.Worker {
	return worker.NewSimpleWorker(func(stop <-chan struct{}) error {
		select {
		case <-a.upgradeComplete:
			// Our work is already done (we're probably being restarted
			// because the API connection has gone down), so do nothing.
			<-stop
			return nil
		default:
		}
		// If the machine agent is a state server, wait until state is opened.
		needsState := false
		for _, job := range jobs {
			if job == params.JobManageEnviron {
				needsState = true
			}
		}
		// We need a *state.State for upgrades. We open it independently
		// of StateWorker, because we have no guarantees about when
		// and how often StateWorker might run.
		var st *state.State
		if needsState {
			var err error
			info, ok := agentConfig.StateInfo()
			if !ok {
				return fmt.Errorf("no state info available")
			}
			st, err = state.Open(info, state.DialOpts{}, environs.NewStatePolicy())
			if err != nil {
				return err
			}
			defer st.Close()
		}
		err := a.runUpgrades(st, apiState, jobs, agentConfig)
		if err != nil {
			return err
		}
		logger.Infof("upgrade to %v completed.", version.Current)
		close(a.upgradeComplete)
		<-stop
		return nil
	})
}
Beispiel #3
0
func newDummyWorker() worker.Worker {
	return worker.NewSimpleWorker(func(stop <-chan struct{}) error {
		<-stop
		return nil
	})
}
Beispiel #4
0
// newStateStarterWorker wraps stateStarter in a simple worker for use in
// a.runner.StartWorker.
func (a *MachineAgent) newStateStarterWorker() (worker.Worker, error) {
	return worker.NewSimpleWorker(a.stateStarter), nil
}