Beispiel #1
0
func (mr *Machiner) Handle(_ <-chan struct{}) error {
	if err := mr.machine.Refresh(); params.IsCodeNotFoundOrCodeUnauthorized(err) {
		// NOTE(axw) we can distinguish between NotFound and CodeUnauthorized,
		// so we could call NotifyMachineDead here in case the agent failed to
		// call NotifyMachineDead directly after setting the machine Dead in
		// the first place. We're not doing that to be cautious: the machine
		// could be missing from state due to invalid global state.
		return worker.ErrTerminateAgent
	} else if err != nil {
		return err
	}

	life := mr.machine.Life()
	if life == params.Alive {
		observedConfig, err := getObservedNetworkConfig(networkingcommon.DefaultNetworkConfigSource())
		if err != nil {
			return errors.Annotate(err, "cannot discover observed network config")
		} else if len(observedConfig) == 0 {
			logger.Warningf("not updating network config: no observed config found to update")
		}
		if len(observedConfig) > 0 {
			if err := mr.machine.SetObservedNetworkConfig(observedConfig); err != nil {
				return errors.Annotate(err, "cannot update observed network config")
			}
		}
		logger.Debugf("observed network config updated")

		return nil
	}
	logger.Debugf("%q is now %s", mr.config.Tag, life)
	if err := mr.machine.SetStatus(status.Stopped, "", nil); err != nil {
		return errors.Annotatef(err, "%s failed to set status stopped", mr.config.Tag)
	}

	// Attempt to mark the machine Dead. If the machine still has units
	// assigned, or storage attached, this will fail with
	// CodeHasAssignedUnits or CodeMachineHasAttachedStorage respectively.
	// Once units or storage are removed, the watcher will trigger again
	// and we'll reattempt.
	if err := mr.machine.EnsureDead(); err != nil {
		if params.IsCodeHasAssignedUnits(err) {
			return nil
		}
		if params.IsCodeMachineHasAttachedStorage(err) {
			logger.Tracef("machine still has storage attached")
			return nil
		}
		return errors.Annotatef(err, "%s failed to set machine to dead", mr.config.Tag)
	}
	// Report on the machine's death. It is important that we do this after
	// the machine is Dead, because this is the mechanism we use to clean up
	// the machine (uninstall). If we were to report before marking the machine
	// as Dead, then we would risk uninstalling prematurely.
	if mr.config.NotifyMachineDead != nil {
		if err := mr.config.NotifyMachineDead(); err != nil {
			return errors.Annotate(err, "reporting machine death")
		}
	}
	return worker.ErrTerminateAgent
}
Beispiel #2
0
// RestoreError makes a best effort at converting the given error
// back into an error originally converted by ServerError(). If the
// error could not be converted then false is returned.
func RestoreError(err error) (error, bool) {
	err = errors.Cause(err)

	if apiErr, ok := err.(*params.Error); !ok {
		return err, false
	} else if apiErr == nil {
		return nil, true
	}
	if params.ErrCode(err) == "" {
		return err, false
	}
	msg := err.Error()

	if singleton, ok := singletonError(err); ok {
		return singleton, true
	}

	// TODO(ericsnow) Support the other error types handled by ServerError().
	switch {
	case params.IsCodeUnauthorized(err):
		return errors.NewUnauthorized(nil, msg), true
	case params.IsCodeNotFound(err):
		// TODO(ericsnow) UnknownModelError should be handled here too.
		// ...by parsing msg?
		return errors.NewNotFound(nil, msg), true
	case params.IsCodeAlreadyExists(err):
		return errors.NewAlreadyExists(nil, msg), true
	case params.IsCodeNotAssigned(err):
		return errors.NewNotAssigned(nil, msg), true
	case params.IsCodeHasAssignedUnits(err):
		// TODO(ericsnow) Handle state.HasAssignedUnitsError here.
		// ...by parsing msg?
		return err, false
	case params.IsCodeNoAddressSet(err):
		// TODO(ericsnow) Handle isNoAddressSetError here.
		// ...by parsing msg?
		return err, false
	case params.IsCodeNotProvisioned(err):
		return errors.NewNotProvisioned(nil, msg), true
	case params.IsCodeUpgradeInProgress(err):
		// TODO(ericsnow) Handle state.UpgradeInProgressError here.
		// ...by parsing msg?
		return err, false
	case params.IsCodeMachineHasAttachedStorage(err):
		// TODO(ericsnow) Handle state.HasAttachmentsError here.
		// ...by parsing msg?
		return err, false
	case params.IsCodeNotSupported(err):
		return errors.NewNotSupported(nil, msg), true
	case params.IsBadRequest(err):
		return errors.NewBadRequest(nil, msg), true
	case params.IsMethodNotAllowed(err):
		return errors.NewMethodNotAllowed(nil, msg), true
	case params.ErrCode(err) == params.CodeDischargeRequired:
		// TODO(ericsnow) Handle DischargeRequiredError here.
		return err, false
	default:
		return err, false
	}
}
Beispiel #3
0
func (mr *Machiner) Handle(_ <-chan struct{}) error {
	if err := mr.machine.Refresh(); params.IsCodeNotFoundOrCodeUnauthorized(err) {
		return worker.ErrTerminateAgent
	} else if err != nil {
		return err
	}
	life := mr.machine.Life()
	if life == params.Alive {
		return nil
	}
	logger.Debugf("%q is now %s", mr.tag, life)
	if err := mr.machine.SetStatus(params.StatusStopped, "", nil); err != nil {
		return errors.Annotatef(err, "%s failed to set status stopped", mr.tag)
	}

	// Attempt to mark the machine Dead. If the machine still has units
	// assigned, or storage attached, this will fail with
	// CodeHasAssignedUnits or CodeMachineHasAttachedStorage respectively.
	// Once units or storage are removed, the watcher will trigger again
	// and we'll reattempt.
	if err := mr.machine.EnsureDead(); err != nil {
		if params.IsCodeHasAssignedUnits(err) {
			return nil
		}
		if params.IsCodeMachineHasAttachedStorage(err) {
			logger.Tracef("machine still has storage attached")
			return nil
		}
		return errors.Annotatef(err, "%s failed to set machine to dead", mr.tag)
	}
	return worker.ErrTerminateAgent
}