Beispiel #1
0
func main() {
	scene := pt.Scene{}
	r := 0.4
	var material pt.Material

	material = pt.DiffuseMaterial(pt.HexColor(0x334D5C))
	scene.Add(pt.NewSphere(pt.Vector{-2, r, 0}, r, material))

	material = pt.SpecularMaterial(pt.HexColor(0x334D5C), 2)
	scene.Add(pt.NewSphere(pt.Vector{-1, r, 0}, r, material))

	material = pt.GlossyMaterial(pt.HexColor(0x334D5C), 2, pt.Radians(50))
	scene.Add(pt.NewSphere(pt.Vector{0, r, 0}, r, material))

	material = pt.TransparentMaterial(pt.HexColor(0x334D5C), 2, pt.Radians(20), 1)
	scene.Add(pt.NewSphere(pt.Vector{1, r, 0}, r, material))

	material = pt.ClearMaterial(2, 0)
	scene.Add(pt.NewSphere(pt.Vector{2, r, 0}, r, material))

	material = pt.SpecularMaterial(pt.HexColor(0xFFFFFF), 1000)
	scene.Add(pt.NewSphere(pt.Vector{0, 1.5, -4}, 1.5, material))

	scene.Add(pt.NewCube(pt.Vector{-1000, -1, -1000}, pt.Vector{1000, 0, 1000}, pt.GlossyMaterial(pt.HexColor(0xFFFFFF), 1.4, pt.Radians(20))))
	scene.Add(pt.NewSphere(pt.Vector{0, 5, 0}, 1, pt.LightMaterial(pt.Color{1, 1, 1}, 3, pt.LinearAttenuation(0.4))))
	camera := pt.LookAt(pt.Vector{0, 3, 6}, pt.Vector{0, 1, 0}, pt.Vector{0, 1, 0}, 30)
	pt.RenderToWindow(pt.Render(&scene, &camera))
}
Beispiel #2
0
func main() {
	scene := pt.Scene{}
	scene.Add(pt.NewSphere(pt.Vector{1.5, 1, 0}, 1, pt.SpecularMaterial(pt.HexColor(0x334D5C), 2)))
	scene.Add(pt.NewSphere(pt.Vector{-1, 1, 2}, 1, pt.SpecularMaterial(pt.HexColor(0xEFC94C), 2)))
	scene.Add(pt.NewCube(pt.Vector{-100, -1, -100}, pt.Vector{100, 0, 100}, pt.DiffuseMaterial(pt.Color{1, 1, 1})))
	scene.Add(pt.NewSphere(pt.Vector{-1, 4, -1}, 0.5, pt.LightMaterial(pt.Color{1, 1, 1}, 3, pt.LinearAttenuation(1))))
	camera := pt.LookAt(pt.Vector{0, 2, -5}, pt.Vector{0, 0, 3}, pt.Vector{0, 1, 0}, 45)
	pt.RenderToWindow(pt.Render(&scene, &camera))
}
Beispiel #3
0
func main() {
	scene := pt.Scene{}
	scene.Add(pt.NewSphere(pt.Vector{-2, 5, -3}, 0.5, pt.LightMaterial(pt.Color{1, 1, 1}, 1, pt.NoAttenuation)))
	scene.Add(pt.NewSphere(pt.Vector{5, 5, -3}, 0.5, pt.LightMaterial(pt.Color{1, 1, 1}, 1, pt.NoAttenuation)))
	scene.Add(pt.NewCube(pt.Vector{-30, -1, -30}, pt.Vector{30, 0, 30}, pt.SpecularMaterial(pt.HexColor(0xFCFAE1), 2)))
	mesh, err := pt.LoadOBJ("examples/teapot.obj", pt.SpecularMaterial(pt.HexColor(0xB9121B), 2))
	if err != nil {
		log.Fatalln("LoadOBJ error:", err)
	}
	scene.Add(mesh)
	camera := pt.LookAt(pt.Vector{2, 5, -6}, pt.Vector{0.5, 1, 0}, pt.Vector{0, 1, 0}, 45)
	pt.RenderToWindow(pt.Render(&scene, &camera))
}
Beispiel #4
0
func main() {
	scene := pt.Scene{}
	material := pt.DiffuseMaterial(pt.HexColor(0x334D5C))
	scene.Add(pt.NewSphere(pt.Vector{0.5, 1, 3}, 0.5, pt.LightMaterial(pt.Color{1, 1, 1}, 1, pt.NoAttenuation)))
	scene.Add(pt.NewSphere(pt.Vector{1.5, 1, 3}, 0.5, pt.LightMaterial(pt.Color{1, 1, 1}, 1, pt.NoAttenuation)))
	scene.Add(pt.NewCube(pt.Vector{-5, -5, -2}, pt.Vector{5, 5, -1}, material))
	mesh, err := pt.LoadOBJ("examples/suzanne.obj", pt.SpecularMaterial(pt.HexColor(0xEFC94C), 2))
	if err != nil {
		log.Fatalln("LoadOBJ error:", err)
	}
	scene.Add(mesh)
	camera := pt.LookAt(pt.Vector{1, -0.45, 4}, pt.Vector{1, -0.6, 0.4}, pt.Vector{0, 1, 0}, 45)
	pt.RenderToWindow(pt.Render(&scene, &camera))
}
Beispiel #5
0
func main() {
	scene := pt.Scene{}
	wall := pt.SpecularMaterial(pt.HexColor(0xFCFAE1), 2)
	scene.Add(pt.NewSphere(pt.Vector{4, 7, 3}, 2, pt.LightMaterial(pt.Color{1, 1, 1}, 1, pt.NoAttenuation)))
	scene.Add(pt.NewCube(pt.Vector{-30, -1, -30}, pt.Vector{-8, 10, 30}, wall))
	scene.Add(pt.NewCube(pt.Vector{-30, -1, -30}, pt.Vector{30, 0.376662, 30}, wall))
	material := pt.GlossyMaterial(pt.Color{}, 1.5, pt.Radians(30))
	mesh, err := pt.LoadOBJ("examples/gopher.obj", material)
	if err != nil {
		log.Fatalln("LoadOBJ error:", err)
	}
	mesh.SmoothNormals()
	scene.Add(mesh)
	camera := pt.LookAt(pt.Vector{8, 3, 0.5}, pt.Vector{-1, 2.5, 0.5}, pt.Vector{0, 1, 0}, 45)
	pt.RenderToWindow(pt.Render(&scene, &camera))
}