Beispiel #1
0
func (node *Node) DrawLink(rend *sdl.Renderer) {
	if node.next != nil {
		rend.SetDrawColor(hexcolor(0x15f0e1))
		p0 := node.Pos
		p1 := node.next.Pos
		rend.DrawLine(p0.X+p0.W/2, p0.Y+p0.H/2, p1.X+p1.W/2, p1.Y+p1.H/2)
	}
}
Beispiel #2
0
func (tb *TopBar) Draw(rend *sdl.Renderer) {
	rend.SetDrawColor(tb.BackgroundColor)
	rend.FillRect(&tb.Pos)
	rend.SetDrawColor(lighten(tb.BackgroundColor, 9))
	rend.DrawLine(tb.Pos.X, tb.Pos.Y+tb.Pos.H-1, tb.Pos.X+tb.Pos.W, tb.Pos.Y+tb.Pos.H-1)
	rend.SetDrawColor(darken(tb.BackgroundColor, 9))
	rend.DrawLine(tb.Pos.X, tb.Pos.Y+tb.Pos.H, tb.Pos.X+tb.Pos.W, tb.Pos.Y+tb.Pos.H)

	for _, w := range tb.elements_left {
		w.Draw(rend)
	}
	if tb.element_center != nil {
		tb.element_center.Draw(rend)
	}
	for _, w := range tb.elements_right {
		w.Draw(rend)
	}
}
Beispiel #3
0
func (canvas *CanvasPane) Draw(rend *sdl.Renderer) {

	for _, n := range canvas.nodes {
		n.DrawLink(rend)
	}

	for _, n := range canvas.nodes {
		n.Draw(rend)
	}

	canvas.menu.Draw(rend)

	if canvas.new_link != nil {
		_, x, y := sdl.GetMouseState()
		n0 := canvas.nodes[*canvas.new_link]
		rend.SetDrawColor(hexcolor(0xffffff))
		pos := n0.GetPos()
		rend.DrawRect(&pos)
		rend.SetDrawColor(hexcolor(0x694ae9))
		rend.DrawLine(n0.GetPos().X+n0.GetPos().W/2, n0.GetPos().Y+n0.GetPos().H/2, int32(x), int32(y))
	}
}