Beispiel #1
0
func init() {
	luximrTTF, err := truetype.Parse(luximr)
	if err != nil {
		common.UsageAndExit("failed to parse luximir font: %s", err)
	}
	luximr = nil // kill 72Kb of font data

	draw2d.RegisterFont(
		draw2d.FontData{Name: "luxi", Family: draw2d.FontFamilyMono, Style: draw2d.FontStyleNormal},
		luximrTTF,
	)
}
Beispiel #2
0
func LoadFont(name, file string) error {
	f, err := ioutil.ReadFile(file)
	if err != nil {
		return err
	}
	font, err := truetype.Parse(f)
	if err != nil {
		return err
	}
	draw2d.RegisterFont(draw2d.FontData{Name: name}, font)
	return nil
}
Beispiel #3
0
func initmeme() {
	fontfile, err := os.Open(*impact)
	assert(err)
	defer fontfile.Close()

	bytes, err := ioutil.ReadAll(fontfile)
	assert(err)

	font, err := freetype.ParseFont(bytes)
	assert(err)

	memeFontData = draw2d.FontData{"impact", draw2d.FontFamilySans, 0}
	draw2d.RegisterFont(memeFontData, font)
}
Beispiel #4
0
func initunsplash() {
	fontfile, err := os.Open(*gillmt)
	assert(err)
	defer fontfile.Close()

	bytes, err := ioutil.ReadAll(fontfile)
	assert(err)

	font, err := freetype.ParseFont(bytes)
	assert(err)

	quoteFontData = draw2d.FontData{"gillmt", draw2d.FontFamilySans, draw2d.FontStyleBold}
	draw2d.RegisterFont(quoteFontData, font)
}
Beispiel #5
0
func (c *Canvas) FillString(font vg.Font, x, y vg.Length, str string) {
	c.gc.Save()
	defer c.gc.Restore()

	data, ok := fontMap[font.Name()]
	if !ok {
		panic(fmt.Sprintf("Font name %s is unknown", font.Name()))
	}
	if !registeredFont[font.Name()] {
		draw2d.RegisterFont(data, font.Font())
		registeredFont[font.Name()] = true
	}
	c.gc.SetFontData(data)
	c.gc.SetFontSize(font.Size.Points())
	c.gc.Translate(x.Dots(c.DPI()), y.Dots(c.DPI()))
	c.gc.Scale(1, -1)
	c.gc.FillString(str)
}