Beispiel #1
0
func (c *Container) SetStatus(status provision.Status) error {
	log.Debugf("  set status[%s] of container (%s, %s)", c.BoxId, c.Name, status.String())

	if asm, err := carton.NewAmbly(c.CartonId); err != nil {
		return err
	} else if err = asm.SetStatus(status); err != nil {
		return err
	}

	if c.Level == provision.BoxSome {
		log.Debugf("  set status[%s] of container (%s, %s)", c.BoxId, c.Name, status.String())

		if comp, err := carton.NewComponent(c.BoxId); err != nil {
			return err
		} else if err = comp.SetStatus(status); err != nil {
			return err
		}
	}
	return nil
}
Beispiel #2
0
//it possible to have a Notifier interface that does this, duck typed b y Assembly, Components.
func (m *Machine) SetStatus(status provision.Status) error {
	log.Debugf("  set status[%s] of machine (%s, %s)", m.Id, m.Name, status.String())

	if asm, err := carton.NewAmbly(m.CartonId); err != nil {
		return err
	} else if err = asm.SetStatus(status); err != nil {

		return err
	}

	if m.Level == provision.BoxSome {
		log.Debugf("  set status[%s] of machine (%s, %s)", m.Id, m.Name, status.String())

		if comp, err := carton.NewComponent(m.Id); err != nil {
			return err
		} else if err = comp.SetStatus(status); err != nil {
			return err
		}
	}
	return nil
}