Beispiel #1
0
func (a *AoeAttack) getTargetsAt(g *game.Game, tx, ty int) []*game.Entity {
	x := tx - (a.Diameter+1)/2
	y := ty - (a.Diameter+1)/2
	x2 := tx + a.Diameter/2
	y2 := ty + a.Diameter/2

	// If the diameter is even we need to run los from all four positions
	// around the center of the aoe.
	num_centers := 1
	if a.Diameter%2 == 0 {
		num_centers = 4
	}

	var targets []*game.Entity
	for i := 0; i < num_centers; i++ {
		// If num_centers is 4 then this will calculate the los for all four
		// positions around the center
		g.DetermineLos(tx+i%2, ty+i/2, a.Diameter, grid[i])
	}
	for _, ent := range g.Ents {
		entx, enty := ent.Pos()
		has_los := false
		for i := 0; i < num_centers; i++ {
			has_los = has_los || grid[i][entx][enty]
		}
		if has_los && entx >= x && entx < x2 && enty >= y && enty < y2 {
			targets = append(targets, ent)
		}
	}
	algorithm.Choose(&targets, func(e *game.Entity) bool {
		return e.Stats != nil
	})

	return targets
}